Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 07/27/2017 03:08 PM, Timothy Arceri wrote:
From: Andres Rodriguez <andre...@gmail.com>

V2 (Timothy Arceri):
  - formating fixes

Signed-off-by: Andres Rodriguez <andre...@gmail.com>
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
---
  src/mesa/main/dd.h              |  10 ++++
  src/mesa/main/externalobjects.c | 129 ++++++++++++++++++++++++++++++++++++----
  src/mesa/main/texstorage.c      |  77 +++++++++++++++++-------
  src/mesa/main/texstorage.h      |   9 +++
  4 files changed, 193 insertions(+), 32 deletions(-)

diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index e06899d04f..9cdc4a945e 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1080,20 +1080,30 @@ struct dd_function_table {
      * allocate/return a subclass of gl_memory_object.
      */
     struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
                                                  GLuint name);
     /**
      * Called to delete/free a memory object.  Drivers should free the
      * object and any image data it contains.
      */
     void (*DeleteMemoryObject)(struct gl_context *ctx,
                                struct gl_memory_object *memObj);
+
+   /**
+    * Set the given memory object as the texture's storage.
+    */
+   GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
+                                                 struct gl_texture_object 
*tex_obj,
+                                                 struct gl_memory_object 
*mem_obj,
+                                                 GLsizei levels, GLsizei width,
+                                                 GLsizei height, GLsizei depth,
+                                                 GLuint64 offset);
     /*@}*/
/**
      * \name GL_EXT_external_objects_fd interface
      */
     /*@{*/
     /**
      * Called to import a memory object. The caller relinquishes ownership
      * of fd after the call returns.
      *
diff --git a/src/mesa/main/externalobjects.c b/src/mesa/main/externalobjects.c
index c3ee0d8115..25ed176aaa 100644
--- a/src/mesa/main/externalobjects.c
+++ b/src/mesa/main/externalobjects.c
@@ -17,20 +17,24 @@
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
   * DEALINGS IN THE SOFTWARE.
   */
#include "macros.h"
  #include "mtypes.h"
  #include "externalobjects.h"
+#include "teximage.h"
+#include "texobj.h"
+#include "glformats.h"
+#include "texstorage.h"
/**
   * Allocate and initialize a new memory object.  But don't put it into the
   * memory object hash table.
   *
   * Called via ctx->Driver.NewMemoryObject, unless overridden by a device
   * driver.
   *
   * \return pointer to new memory object.
   */
@@ -220,144 +224,249 @@ _mesa_GetMemoryObjectParameterivEXT(GLuint memoryObject,
        default:
           goto invalid_pname;
     }
     return;
invalid_pname:
     _mesa_error(ctx, GL_INVALID_ENUM,
                 "glGetMemoryObjectParameterivEXT(pname=0x%x)", pname);
  }
+static GLboolean
+texstorage_validate(struct gl_context *ctx,
+                    struct gl_memory_object *memObj,
+                    const char *func)
+{
+   if (memObj->Name == 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory=0)", func);
+      return GL_TRUE;
+   }
+
+   if (!memObj->Immutable) {
+      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)", func);
+      return GL_TRUE;
+   }
+
+   return GL_FALSE;
+}
+/**
+ * Helper used by _mesa_TexStorageMem1/2/3DEXT().
+ */
+static void
+texstorage_memory(GLuint dims, GLenum target, GLsizei levels,
+                  GLenum internalFormat, GLsizei width, GLsizei height,
+                  GLsizei depth, GLuint memory, GLuint64 offset,
+                  const char *func)
+{
+   struct gl_texture_object *texObj;
+   struct gl_memory_object *memObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_get_current_tex_object(ctx, target);
+   if (!texObj)
+      return;
+
+   memObj = _mesa_lookup_memory_object(ctx, memory);
+   if (!memObj)
+      return;
+
+   if (texstorage_validate(ctx, memObj, func))
+      return;
+
+   _mesa_texture_storage_memory(ctx, dims, texObj, memObj, target,
+                                levels, internalFormat,
+                                width, height, depth, offset, false);
+}
+
+static void
+texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples,
+                     GLenum internalFormat, GLsizei width, GLsizei height,
+                     GLsizei depth, GLboolean fixedSampleLocations,
+                     GLuint memory, GLuint64 offset)
+{
+
+}
+
+/**
+ * Helper used by _mesa_TextureStorageMem1/2/3DEXT().
+ */
+static void
+texturestorage_memory(GLuint dims, GLuint texture, GLsizei levels,
+                      GLenum internalFormat, GLsizei width, GLsizei height,
+                      GLsizei depth, GLuint memory, GLuint64 offset,
+                      const char *func)
+{
+   struct gl_texture_object *texObj;
+   struct gl_memory_object *memObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_lookup_texture(ctx, texture);
+   if (!texObj)
+      return;
+
+   memObj = _mesa_lookup_memory_object(ctx, memory);
+   if (!memObj)
+      return;
+
+   if (texstorage_validate(ctx, memObj, func))
+      return;
+
+   _mesa_texture_storage_memory(ctx, dims, texObj, memObj, texObj->Target,
+                                levels, internalFormat,
+                                width, height, depth, offset, true);
+}
+
+static void
+texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
+                         GLenum internalFormat, GLsizei width, GLsizei height,
+                         GLsizei depth, GLboolean fixedSampleLocations,
+                         GLuint memory, GLuint64 offset)
+{
+
+}
+
  void GLAPIENTRY
  _mesa_TexStorageMem2DEXT(GLenum target,
                           GLsizei levels,
                           GLenum internalFormat,
                           GLsizei width,
                           GLsizei height,
                           GLuint memory,
                           GLuint64 offset)
  {
-
+   texstorage_memory(2, target, levels, internalFormat, width, height, 1,
+                     memory, offset, "glTexStorageMem2DEXT");
  }
void GLAPIENTRY
  _mesa_TexStorageMem2DMultisampleEXT(GLenum target,
                                      GLsizei samples,
                                      GLenum internalFormat,
                                      GLsizei width,
                                      GLsizei height,
                                      GLboolean fixedSampleLocations,
                                      GLuint memory,
                                      GLuint64 offset)
  {
-
+   texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1,
+                        fixedSampleLocations, memory, offset);
  }
void GLAPIENTRY
  _mesa_TexStorageMem3DEXT(GLenum target,
                           GLsizei levels,
                           GLenum internalFormat,
                           GLsizei width,
                           GLsizei height,
                           GLsizei depth,
                           GLuint memory,
                           GLuint64 offset)
  {
-
+   texstorage_memory(3, target, levels, internalFormat, width, height, depth,
+                     memory, offset, "glTexStorageMem3DEXT");
  }
void GLAPIENTRY
  _mesa_TexStorageMem3DMultisampleEXT(GLenum target,
                                      GLsizei samples,
                                      GLenum internalFormat,
                                      GLsizei width,
                                      GLsizei height,
                                      GLsizei depth,
                                      GLboolean fixedSampleLocations,
                                      GLuint memory,
                                      GLuint64 offset)
  {
-
+   texstorage_memory_ms(3, target, samples, internalFormat, width, height,
+                        depth, fixedSampleLocations, memory, offset);
  }
void GLAPIENTRY
  _mesa_TextureStorageMem2DEXT(GLuint texture,
                               GLsizei levels,
                               GLenum internalFormat,
                               GLsizei width,
                               GLsizei height,
                               GLuint memory,
                               GLuint64 offset)
  {
-
+   texturestorage_memory(2, texture, levels, internalFormat, width, height, 1,
+                         memory, offset, "glTexureStorageMem2DEXT");
  }
void GLAPIENTRY
  _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
                                          GLsizei samples,
                                          GLenum internalFormat,
                                          GLsizei width,
                                          GLsizei height,
                                          GLboolean fixedSampleLocations,
                                          GLuint memory,
                                          GLuint64 offset)
  {
-
+   texturestorage_memory_ms(2, texture, samples, internalFormat, width, height,
+                            1, fixedSampleLocations, memory, offset);
  }
void GLAPIENTRY
  _mesa_TextureStorageMem3DEXT(GLuint texture,
                               GLsizei levels,
                               GLenum internalFormat,
                               GLsizei width,
                               GLsizei height,
                               GLsizei depth,
                               GLuint memory,
                               GLuint64 offset)
  {
-
+   texturestorage_memory(3, texture, levels, internalFormat, width, height,
+                         depth, memory, offset, "glTextureStorageMem3DEXT");
  }
void GLAPIENTRY
  _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
                                          GLsizei samples,
                                          GLenum internalFormat,
                                          GLsizei width,
                                          GLsizei height,
                                          GLsizei depth,
                                          GLboolean fixedSampleLocations,
                                          GLuint memory,
                                          GLuint64 offset)
  {
-
+   texturestorage_memory_ms(3, texture, samples, internalFormat, width, height,
+                            depth, fixedSampleLocations, memory, offset);
  }
void GLAPIENTRY
  _mesa_TexStorageMem1DEXT(GLenum target,
                           GLsizei levels,
                           GLenum internalFormat,
                           GLsizei width,
                           GLuint memory,
                           GLuint64 offset)
  {
-
+   texstorage_memory(1, target, levels, internalFormat, width, 1, 1, memory,
+                     offset, "glTexStorageMem1DEXT");
  }
void GLAPIENTRY
  _mesa_TextureStorageMem1DEXT(GLuint texture,
                               GLsizei levels,
                               GLenum internalFormat,
                               GLsizei width,
                               GLuint memory,
                               GLuint64 offset)
  {
-
+   texturestorage_memory(1, texture, levels, internalFormat, width, 1, 1,
+                         memory, offset, "glTextureStorageMem1DEXT");
  }
void GLAPIENTRY
  _mesa_GenSemaphoresEXT(GLsizei n, GLuint *semaphores)
  {
} void GLAPIENTRY
  _mesa_DeleteSemaphoresEXT(GLsizei n, const GLuint *semaphores)
diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
index ef4fe58f5e..c61c5bcb86 100644
--- a/src/mesa/main/texstorage.c
+++ b/src/mesa/main/texstorage.c
@@ -297,26 +297,28 @@ _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
/**
   * Do error checking for calls to glTexStorage1/2/3D().
   * If an error is found, record it with _mesa_error(), unless the target
   * is a proxy texture.
   * \return GL_TRUE if any error, GL_FALSE otherwise.
   */
  static GLboolean
  tex_storage_error_check(struct gl_context *ctx,
                          struct gl_texture_object *texObj,
+                        struct gl_memory_object *memObj,
                          GLuint dims, GLenum target,
                          GLsizei levels, GLenum internalformat,
                          GLsizei width, GLsizei height, GLsizei depth,
                          bool dsa)
  {
-   const char* suffix = dsa ? "ture" : "";
+   const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
+                              (memObj ? "Mem" : "");
/* Legal format checking has been moved to texstorage and texturestorage in
      * order to allow meta functions to use legacy formats. */
/* size check */
     if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
        _mesa_error(ctx, GL_INVALID_VALUE,
                    "glTex%sStorage%uD(width, height or depth < 1)",
                    suffix, dims);
        return GL_TRUE;
@@ -382,31 +384,32 @@ tex_storage_error_check(struct gl_context *ctx,
  }
/**
   * Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
   * and _mesa_TextureStorage1/2/3D().
   */
  static void
  texture_storage(struct gl_context *ctx, GLuint dims,
                  struct gl_texture_object *texObj,
-                GLenum target, GLsizei levels,
-                GLenum internalformat, GLsizei width,
-                GLsizei height, GLsizei depth, bool dsa)
+                struct gl_memory_object *memObj, GLenum target, GLsizei levels,
+                GLenum internalformat, GLsizei width, GLsizei height,
+                GLsizei depth, GLuint64 offset, bool dsa)
  {
     GLboolean sizeOK, dimensionsOK;
     mesa_format texFormat;
-   const char* suffix = dsa ? "ture" : "";
+   const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
+                              (memObj ? "Mem" : "");
assert(texObj); - if (tex_storage_error_check(ctx, texObj, dims, target, levels,
+   if (tex_storage_error_check(ctx, texObj, memObj, dims, target, levels,
                                 internalformat, width, height, depth, dsa)) {
        return; /* error was recorded */
     }
texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
                                             internalformat, GL_NONE, GL_NONE);
/* check that width, height, depth are legal for the mipmap level */
     dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
                                                    width, height, depth, 0);
@@ -441,32 +444,44 @@ texture_storage(struct gl_context *ctx, GLuint dims,
        assert(levels > 0);
        assert(width > 0);
        assert(height > 0);
        assert(depth > 0);
if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
                                       internalformat, texFormat)) {
           return;
        }
- /* Do actual texture memory allocation */
-      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
-                                           width, height, depth)) {
-         /* Reset the texture images' info to zeros.
-          * Strictly speaking, we probably don't have to do this since
-          * generating GL_OUT_OF_MEMORY can leave things in an undefined
-          * state but this puts things in a consistent state.
-          */
-         clear_texture_fields(ctx, texObj);
-         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
-                     suffix, dims);
-         return;
+      /* Setup the backing memory */
+      if (memObj) {
+         if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj,
+                                                           levels,
+                                                           width, height, 
depth,
+                                                           offset)) {
+
+            clear_texture_fields(ctx, texObj);
+            return;
+         }
+      }
+      else {
+         if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
+                                              width, height, depth)) {
+            /* Reset the texture images' info to zeros.
+             * Strictly speaking, we probably don't have to do this since
+             * generating GL_OUT_OF_MEMORY can leave things in an undefined
+             * state but this puts things in a consistent state.
+             */
+            clear_texture_fields(ctx, texObj);
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
+                        suffix, dims);
+            return;
+         }
        }
_mesa_set_texture_view_state(ctx, texObj, target, levels); update_fbo_texture(ctx, texObj);
     }
  }
/**
@@ -500,22 +515,23 @@ texstorage(GLuint dims, GLenum target, GLsizei levels, 
GLenum internalformat,
        _mesa_error(ctx, GL_INVALID_ENUM,
                    "%s(internalformat = %s)", caller,
                    _mesa_enum_to_string(internalformat));
        return;
     }
texObj = _mesa_get_current_tex_object(ctx, target);
     if (!texObj)
        return;
- texture_storage(ctx, dims, texObj, target, levels,
-                   internalformat, width, height, depth, false);
+   texture_storage(ctx, dims, texObj, NULL, target, levels,
+                   internalformat, width, height, depth,
+                   0, false);
  }
/**
   * Helper used by _mesa_TextureStorage1/2/3D().
   */
  static void
  texturestorage(GLuint dims, GLuint texture, GLsizei levels,
                 GLenum internalformat, GLsizei width, GLsizei height,
                 GLsizei depth, const char *caller)
@@ -544,22 +560,23 @@ texturestorage(GLuint dims, GLuint texture, GLsizei 
levels,
     /* Check target.  This is done here so that texture_storage
      * can receive unsized formats.
      */
     if (!legal_texobj_target(ctx, dims, texObj->Target)) {
        _mesa_error(ctx, GL_INVALID_ENUM,
                    "%s(illegal target=%s)", caller,
                    _mesa_enum_to_string(texObj->Target));
        return;
     }
- texture_storage(ctx, dims, texObj, texObj->Target,
-                   levels, internalformat, width, height, depth, true);
+   texture_storage(ctx, dims, texObj, NULL, texObj->Target,
+                   levels, internalformat, width, height, depth,
+                   0, true);
  }
void GLAPIENTRY
  _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
                     GLsizei width)
  {
     texstorage(1, target, levels, internalformat, width, 1, 1,
                "glTexStorage1D");
  }
@@ -667,10 +684,26 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, 
GLsizei levels,
     (void) target;
     (void) levels;
     (void) internalformat;
     (void) width;
     (void) height;
     (void) depth;
_mesa_error(ctx, GL_INVALID_OPERATION,
                 "glTextureStorage3DEXT not supported");
  }
+
+
+void
+_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
+                             struct gl_texture_object *texObj,
+                             struct gl_memory_object *memObj,
+                             GLenum target, GLsizei levels,
+                             GLenum internalformat, GLsizei width,
+                             GLsizei height, GLsizei depth,
+                             GLuint64 offset, bool dsa)
+{
+   assert(memObj);
+
+   texture_storage(ctx, dims, texObj, memObj, target, levels, internalformat,
+                   width, height, depth, offset, dsa);
+}
diff --git a/src/mesa/main/texstorage.h b/src/mesa/main/texstorage.h
index 526c61e851..47685116f3 100644
--- a/src/mesa/main/texstorage.h
+++ b/src/mesa/main/texstorage.h
@@ -106,11 +106,20 @@ _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, 
GLsizei levels,
  extern GLboolean
  _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
                                    GLenum internalformat);
extern GLboolean
  _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
                               struct gl_texture_object *texObj,
                               GLsizei levels, GLsizei width,
                               GLsizei height, GLsizei depth);
+extern void
+_mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
+                             struct gl_texture_object *texObj,
+                             struct gl_memory_object *memObj,
+                             GLenum target, GLsizei levels,
+                             GLenum internalformat, GLsizei width,
+                             GLsizei height, GLsizei depth,
+                             GLuint64 offset, bool dsa);
+
  #endif /* TEXSTORAGE_H */

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