On 06/20/2017 09:30 PM, Marek Olšák wrote:
On Tue, Jun 20, 2017 at 9:26 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
_mesa_base_tex_image() returns NULL for bindless textures and this crashes.
See below.

Thanks. Is it a texture buffer object? st_convert_sampler will crash
if it's a texture buffer object. The standard sampler codepath doesn't
invoke the function for TBOs.

Could be (I didn't check), but DOW3 uses a ton of TBOs.

I will test your patch. Thanks.


Marek


Thread 41 "OGL_Dispatch_3" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffee973e700 (LWP 17264)]
0x00007fffdfdf0b61 in st_convert_sampler (st=st@entry=0x9497ef0,
texobj=texobj@entry=0x7ffeb9581ac0, msamp=msamp@entry=0x7ffeb8012bd0,
sampler=sampler@entry=0x7ffee973d760) at state_tracker/st_atom_sampler.c:148
148           GLenum texBaseFormat =
_mesa_base_tex_image(texobj)->_BaseFormat;
(gdb) bt
#0  0x00007fffdfdf0b61 in st_convert_sampler (st=st@entry=0x9497ef0,
texobj=texobj@entry=0x7ffeb9581ac0, msamp=msamp@entry=0x7ffeb8012bd0,
sampler=sampler@entry=0x7ffee973d760) at state_tracker/st_atom_sampler.c:148
#1  0x00007fffdfe0f82b in st_NewTextureHandle (ctx=<optimized out>,
texObj=0x7ffeb9581ac0, sampObj=0x7ffeb8012bd0) at
state_tracker/st_cb_texture.c:2924
#2  0x00007fffdfd96926 in get_texture_handle (ctx=0x9466920,
texObj=0x7ffeb9581ac0, sampObj=0x7ffeb8012bd0) at main/texturebindless.c:239
#3  0x0000000002dede77 in (anonymous
namespace)::ProcessGLGetTextureSamplerHandleARB((anonymous
namespace)::CGLFunctionTable const&, (anonymous namespace)::CWorkItem
const&) (dispatch=..., item=...)
     at
/media/BobBuild/dawnofwar3/Built/Release/64/Libraries/Feral/Feral3D/GeneratedProcessGLFunctions.cpp:20247
#4  0x0000000002df19c0 in (anonymous namespace)::CWorkItem::operator()
(dispatch=..., this=<optimized out>)
     at
/Volumes/BobSource/dawnofwar3/Companies/Feral/Development/Libraries/Feral/Feral3D/Source/OpenGL/FeralThreadedGL/FeralThreadedGL.cpp:784
#5  0x0000000002df19c0 in FeralThreadedGL::CGLThread::WorkLoop()
(this=0x94b1b80) at
/Volumes/BobSource/dawnofwar3/Companies/Feral/Development/Libraries/Feral/Feral3D/Source/OpenGL/FeralThreadedGL/FeralThreadedGL.cpp:1956
#6  0x000000000473667f in std::execute_native_thread_routine(void*)
(__p=0x8a56300) at
../../../../../gcc-6.3.0/libstdc++-v3/src/c++11/thread.cc:83
#7  0x00007ffff4a6b297 in start_thread () at /usr/lib/libpthread.so.0
#8  0x00007fffee80325f in clone () at /usr/lib/libc.so.6

I think you have to keep _mesa_texture_base_format() here.


On 06/13/2017 08:22 AM, Timothy Arceri wrote:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

On 13/06/17 04:18, Marek Olšák wrote:

From: Marek Olšák <marek.ol...@amd.com>

---
   src/mesa/state_tracker/st_atom_sampler.c | 17 +++++++++--------
   1 file changed, 9 insertions(+), 8 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c
b/src/mesa/state_tracker/st_atom_sampler.c
index ea231f3..e7968bb 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -112,23 +112,20 @@ gl_filter_to_img_filter(GLenum filter)
   /**
    * Convert a gl_sampler_object to a pipe_sampler_state object.
    */
   void
   st_convert_sampler(const struct st_context *st,
                      const struct gl_texture_object *texobj,
                      const struct gl_sampler_object *msamp,
                      struct pipe_sampler_state *sampler)
   {
      struct gl_context *ctx = st->ctx;
-   GLenum texBaseFormat;
-
-   texBaseFormat = _mesa_texture_base_format(texobj);
      memset(sampler, 0, sizeof(*sampler));
      sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
      sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
      sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
      sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
      sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
      sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
@@ -154,20 +151,21 @@ st_convert_sampler(const struct st_context *st,
         sampler->min_lod = tmp;
         assert(sampler->min_lod <= sampler->max_lod);
      }
      /* For non-black borders... */
      if (msamp->BorderColor.ui[0] ||
          msamp->BorderColor.ui[1] ||
          msamp->BorderColor.ui[2] ||
          msamp->BorderColor.ui[3]) {
         const GLboolean is_integer = texobj->_IsIntegerFormat;
+      GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
         if (st->apply_texture_swizzle_to_border_color) {
            const struct st_texture_object *stobj =
st_texture_object_const(texobj);
            const struct pipe_sampler_view *sv = NULL;
            /* Just search for the first used view. We can do this because
the
               swizzle is per-texture, not per context. */
            /* XXX: clean that up to not use the sampler view at all */
            for (unsigned i = 0; i < stobj->num_sampler_views; ++i) {
               if (stobj->sampler_views[i]) {
@@ -200,25 +198,28 @@ st_convert_sampler(const struct st_context *st,
            st_translate_color(&msamp->BorderColor,
                               &sampler->border_color,
                               texBaseFormat, is_integer);
         }
      }
      sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
                                 0 : (GLuint) msamp->MaxAnisotropy);
      /* If sampling a depth texture and using shadow comparison */
-   if ((texBaseFormat == GL_DEPTH_COMPONENT ||
-        (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling))
&&
-       msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
-      sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
-      sampler->compare_func =
st_compare_func_to_pipe(msamp->CompareFunc);
+   if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+      GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
+
+      if (texBaseFormat == GL_DEPTH_COMPONENT ||
+          (texBaseFormat == GL_DEPTH_STENCIL &&
!texobj->StencilSampling)) {
+         sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+         sampler->compare_func =
st_compare_func_to_pipe(msamp->CompareFunc);
+      }
      }
      sampler->seamless_cube_map =
         ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
   }
   static void
   convert_sampler_from_unit(const struct st_context *st,
                             struct pipe_sampler_state *sampler,

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