On 06/20/2017 09:30 PM, Marek Olšák wrote:
On Tue, Jun 20, 2017 at 9:26 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
_mesa_base_tex_image() returns NULL for bindless textures and this crashes.
See below.
Thanks. Is it a texture buffer object? st_convert_sampler will crash
if it's a texture buffer object. The standard sampler codepath doesn't
invoke the function for TBOs.
Could be (I didn't check), but DOW3 uses a ton of TBOs.
I will test your patch. Thanks.
Marek
Thread 41 "OGL_Dispatch_3" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7ffee973e700 (LWP 17264)]
0x00007fffdfdf0b61 in st_convert_sampler (st=st@entry=0x9497ef0,
texobj=texobj@entry=0x7ffeb9581ac0, msamp=msamp@entry=0x7ffeb8012bd0,
sampler=sampler@entry=0x7ffee973d760) at state_tracker/st_atom_sampler.c:148
148 GLenum texBaseFormat =
_mesa_base_tex_image(texobj)->_BaseFormat;
(gdb) bt
#0 0x00007fffdfdf0b61 in st_convert_sampler (st=st@entry=0x9497ef0,
texobj=texobj@entry=0x7ffeb9581ac0, msamp=msamp@entry=0x7ffeb8012bd0,
sampler=sampler@entry=0x7ffee973d760) at state_tracker/st_atom_sampler.c:148
#1 0x00007fffdfe0f82b in st_NewTextureHandle (ctx=<optimized out>,
texObj=0x7ffeb9581ac0, sampObj=0x7ffeb8012bd0) at
state_tracker/st_cb_texture.c:2924
#2 0x00007fffdfd96926 in get_texture_handle (ctx=0x9466920,
texObj=0x7ffeb9581ac0, sampObj=0x7ffeb8012bd0) at main/texturebindless.c:239
#3 0x0000000002dede77 in (anonymous
namespace)::ProcessGLGetTextureSamplerHandleARB((anonymous
namespace)::CGLFunctionTable const&, (anonymous namespace)::CWorkItem
const&) (dispatch=..., item=...)
at
/media/BobBuild/dawnofwar3/Built/Release/64/Libraries/Feral/Feral3D/GeneratedProcessGLFunctions.cpp:20247
#4 0x0000000002df19c0 in (anonymous namespace)::CWorkItem::operator()
(dispatch=..., this=<optimized out>)
at
/Volumes/BobSource/dawnofwar3/Companies/Feral/Development/Libraries/Feral/Feral3D/Source/OpenGL/FeralThreadedGL/FeralThreadedGL.cpp:784
#5 0x0000000002df19c0 in FeralThreadedGL::CGLThread::WorkLoop()
(this=0x94b1b80) at
/Volumes/BobSource/dawnofwar3/Companies/Feral/Development/Libraries/Feral/Feral3D/Source/OpenGL/FeralThreadedGL/FeralThreadedGL.cpp:1956
#6 0x000000000473667f in std::execute_native_thread_routine(void*)
(__p=0x8a56300) at
../../../../../gcc-6.3.0/libstdc++-v3/src/c++11/thread.cc:83
#7 0x00007ffff4a6b297 in start_thread () at /usr/lib/libpthread.so.0
#8 0x00007fffee80325f in clone () at /usr/lib/libc.so.6
I think you have to keep _mesa_texture_base_format() here.
On 06/13/2017 08:22 AM, Timothy Arceri wrote:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 13/06/17 04:18, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
---
src/mesa/state_tracker/st_atom_sampler.c | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c
b/src/mesa/state_tracker/st_atom_sampler.c
index ea231f3..e7968bb 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -112,23 +112,20 @@ gl_filter_to_img_filter(GLenum filter)
/**
* Convert a gl_sampler_object to a pipe_sampler_state object.
*/
void
st_convert_sampler(const struct st_context *st,
const struct gl_texture_object *texobj,
const struct gl_sampler_object *msamp,
struct pipe_sampler_state *sampler)
{
struct gl_context *ctx = st->ctx;
- GLenum texBaseFormat;
-
- texBaseFormat = _mesa_texture_base_format(texobj);
memset(sampler, 0, sizeof(*sampler));
sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
@@ -154,20 +151,21 @@ st_convert_sampler(const struct st_context *st,
sampler->min_lod = tmp;
assert(sampler->min_lod <= sampler->max_lod);
}
/* For non-black borders... */
if (msamp->BorderColor.ui[0] ||
msamp->BorderColor.ui[1] ||
msamp->BorderColor.ui[2] ||
msamp->BorderColor.ui[3]) {
const GLboolean is_integer = texobj->_IsIntegerFormat;
+ GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
if (st->apply_texture_swizzle_to_border_color) {
const struct st_texture_object *stobj =
st_texture_object_const(texobj);
const struct pipe_sampler_view *sv = NULL;
/* Just search for the first used view. We can do this because
the
swizzle is per-texture, not per context. */
/* XXX: clean that up to not use the sampler view at all */
for (unsigned i = 0; i < stobj->num_sampler_views; ++i) {
if (stobj->sampler_views[i]) {
@@ -200,25 +198,28 @@ st_convert_sampler(const struct st_context *st,
st_translate_color(&msamp->BorderColor,
&sampler->border_color,
texBaseFormat, is_integer);
}
}
sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
0 : (GLuint) msamp->MaxAnisotropy);
/* If sampling a depth texture and using shadow comparison */
- if ((texBaseFormat == GL_DEPTH_COMPONENT ||
- (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling))
&&
- msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
- sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
- sampler->compare_func =
st_compare_func_to_pipe(msamp->CompareFunc);
+ if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ GLenum texBaseFormat = _mesa_base_tex_image(texobj)->_BaseFormat;
+
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ (texBaseFormat == GL_DEPTH_STENCIL &&
!texobj->StencilSampling)) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func =
st_compare_func_to_pipe(msamp->CompareFunc);
+ }
}
sampler->seamless_cube_map =
ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
}
static void
convert_sampler_from_unit(const struct st_context *st,
struct pipe_sampler_state *sampler,
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