On 13/06/17 04:23, Ilia Mirkin wrote:
On Mon, Jun 12, 2017 at 2:18 PM, Marek Olšák <mar...@gmail.com> wrote:
From: Marek Olšák <marek.ol...@amd.com>
---
src/mesa/state_tracker/st_atom_sampler.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c
b/src/mesa/state_tracker/st_atom_sampler.c
index f33e334..11db6e1 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -263,21 +263,21 @@ update_shader_samplers(struct st_context *st,
struct pipe_sampler_state *samplers,
unsigned *num_samplers)
{
GLbitfield samplers_used = prog->SamplersUsed;
GLbitfield free_slots = ~prog->SamplersUsed;
GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
GLuint unit;
const GLuint old_max = *num_samplers;
const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];
- if (*num_samplers == 0 && samplers_used == 0x0)
+ if (samplers_used == 0x0)
return;
*num_samplers = 0;
Does this still need to get executed even if samplers_used == 0?
It seems correct to skip this, otherwise old_max won't be set correctly
in the above code the next time we get here.
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
/* loop over sampler units (aka tex image units) */
for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
struct pipe_sampler_state *sampler = samplers + unit;
if (samplers_used & 1) {
const GLuint texUnit = prog->SamplerUnits[unit];
--
2.7.4
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