On 13/06/17 04:23, Ilia Mirkin wrote:
On Mon, Jun 12, 2017 at 2:18 PM, Marek Olšák <mar...@gmail.com> wrote:
From: Marek Olšák <marek.ol...@amd.com>

---
  src/mesa/state_tracker/st_atom_sampler.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c 
b/src/mesa/state_tracker/st_atom_sampler.c
index f33e334..11db6e1 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -263,21 +263,21 @@ update_shader_samplers(struct st_context *st,
                         struct pipe_sampler_state *samplers,
                         unsigned *num_samplers)
  {
     GLbitfield samplers_used = prog->SamplersUsed;
     GLbitfield free_slots = ~prog->SamplersUsed;
     GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
     GLuint unit;
     const GLuint old_max = *num_samplers;
     const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];

-   if (*num_samplers == 0 && samplers_used == 0x0)
+   if (samplers_used == 0x0)
        return;

     *num_samplers = 0;

Does this still need to get executed even if samplers_used == 0?

It seems correct to skip this, otherwise old_max won't be set correctly in the above code the next time we get here.

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>



     /* loop over sampler units (aka tex image units) */
     for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
        struct pipe_sampler_state *sampler = samplers + unit;

        if (samplers_used & 1) {
           const GLuint texUnit = prog->SamplerUnits[unit];
--
2.7.4

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