This series is :
Reviewed-by: Lionel Landwerlin <[email protected]>
On 30/05/17 23:08, Rafael Antognolli wrote:
We already have a function to dump sampler states, so do that for gen6
too.
Signed-off-by: Rafael Antognolli <[email protected]>
---
src/intel/tools/aubinator.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/intel/tools/aubinator.c b/src/intel/tools/aubinator.c
index 53b2a27..b1f1ff0 100644
--- a/src/intel/tools/aubinator.c
+++ b/src/intel/tools/aubinator.c
@@ -541,6 +541,14 @@ handle_3dstate_sampler_state_pointers(struct gen_spec
*spec, uint32_t *p)
}
static void
+handle_3dstate_sampler_state_pointers_gen6(struct gen_spec *spec, uint32_t *p)
+{
+ dump_samplers(spec, p[1]);
+ dump_samplers(spec, p[2]);
+ dump_samplers(spec, p[3]);
+}
+
+static void
handle_3dstate_viewport_state_pointers_cc(struct gen_spec *spec, uint32_t *p)
{
uint64_t start;
@@ -651,6 +659,8 @@ handle_load_register_imm(struct gen_spec *spec, uint32_t *p)
#define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782e0000
#define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782f0000
+#define _3DSTATE_SAMPLER_STATE_POINTERS 0x78020000
+
#define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x78230000
#define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP 0x78210000
#define _3DSTATE_BLEND_STATE_POINTERS 0x78240000
@@ -687,6 +697,7 @@ struct custom_handler {
{ _3DSTATE_SAMPLER_STATE_POINTERS_VS,
handle_3dstate_sampler_state_pointers },
{ _3DSTATE_SAMPLER_STATE_POINTERS_GS,
handle_3dstate_sampler_state_pointers },
{ _3DSTATE_SAMPLER_STATE_POINTERS_PS,
handle_3dstate_sampler_state_pointers },
+ { _3DSTATE_SAMPLER_STATE_POINTERS,
handle_3dstate_sampler_state_pointers_gen6 },
{ _3DSTATE_VIEWPORT_STATE_POINTERS_CC, handle_3dstate_viewport_state_pointers_cc },
{ _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP,
handle_3dstate_viewport_state_pointers_sf_clip },
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