Reviewed-by: Lionel Landwerlin <[email protected]>

On 16/03/17 21:34, Jason Ekstrand wrote:
It all just works since it's just a hardware register so we might as
well turn it on.
---
  src/intel/vulkan/anv_device.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 8d4d243..f158d77 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -470,7 +470,7 @@ void anv_GetPhysicalDeviceFeatures(
        .shaderInt16                              = false,
        .shaderResourceMinLod                     = false,
        .variableMultisampleRate                  = false,
-      .inheritedQueries                         = false,
+      .inheritedQueries                         = true,
     };
/* We can't do image stores in vec4 shaders */


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