It all just works since it's just a hardware register so we might as
well turn it on.
---
 src/intel/vulkan/anv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 8d4d243..f158d77 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -470,7 +470,7 @@ void anv_GetPhysicalDeviceFeatures(
       .shaderInt16                              = false,
       .shaderResourceMinLod                     = false,
       .variableMultisampleRate                  = false,
-      .inheritedQueries                         = false,
+      .inheritedQueries                         = true,
    };
 
    /* We can't do image stores in vec4 shaders */
-- 
2.5.0.400.gff86faf

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