On 28 November 2016 at 18:25, Emil Velikov <[email protected]> wrote:
> From: Emil Velikov <[email protected]>
>
> As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault
> in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface
> attached to already destroyed Wayland window we'll get a segfault.
>
> v2: set the correct callback alongside the window->private. (Dan)
>
Humble poke on this and 2/2 ?

Emil
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