In an attempt to fix 3DSTATE_DEPTH_BUFFER for stencil-only cases, I
accidentally kept setting the SurfaceType to 2D in the stencil-only case
thanks to a copy+paste error.

Cc: Nanley Chery <[email protected]>
---
 src/intel/vulkan/genX_cmd_buffer.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/genX_cmd_buffer.c 
b/src/intel/vulkan/genX_cmd_buffer.c
index 73f4523..f761d9a 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -2153,7 +2153,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer 
*cmd_buffer)
        */
       anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
          if (has_stencil) {
-            db.SurfaceType       = SURFTYPE_2D;
+            db.SurfaceType       =
                depth_stencil_surface_type(image->stencil_surface.isl.dim);
          } else {
             db.SurfaceType       = SURFTYPE_2D;
-- 
2.5.0.400.gff86faf

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