I just sent out a back-portable patch that adds support for primitive id as a system value without breaking anything (I think). One option if you wanted to avoid squashing would be to do that, then switch to gather_info and then this.
I don't care much either way. I just need something that we can back-port so that I can put a Vulkan patch on top of it. --Jason On Wed, Oct 26, 2016 at 7:00 PM, Timothy Arceri < timothy.arc...@collabora.com> wrote: > To be squashed with previous patch > --- > src/mesa/drivers/dri/i965/brw_shader.cpp | 3 +-- > src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 8 ++------ > src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp | 5 +---- > 3 files changed, 4 insertions(+), 12 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp > b/src/mesa/drivers/dri/i965/brw_shader.cpp > index cd893b1..61bc868 100644 > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp > @@ -1355,8 +1355,7 @@ brw_compile_tes(const struct brw_compiler *compiler, > nir->info->patch_inputs_read = key->patch_inputs_read; > > struct brw_vue_map input_vue_map; > - brw_compute_tess_vue_map(&input_vue_map, > - nir->info->inputs_read & > ~VARYING_BIT_PRIMITIVE_ID, > + brw_compute_tess_vue_map(&input_vue_map, nir->info->inputs_read, > nir->info->patch_inputs_read); > > nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar); > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > index 10be41b..892f9df 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp > @@ -609,12 +609,8 @@ brw_compile_gs(const struct brw_compiler *compiler, > void *log_data, > * > * For SSO pipelines, we use a fixed VUE map layout based on variable > * locations, so we can rely on rendezvous-by-location making this > work. > - * > - * However, we need to ignore VARYING_SLOT_PRIMITIVE_ID, as it's not > - * written by previous stages and shows up via payload magic. > */ > - GLbitfield64 inputs_read = > - shader->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID; > + GLbitfield64 inputs_read = shader->info->inputs_read; > brw_compute_vue_map(compiler->devinfo, > &c.input_vue_map, inputs_read, > shader->info->separate_shader); > @@ -626,7 +622,7 @@ brw_compile_gs(const struct brw_compiler *compiler, > void *log_data, > shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar); > > prog_data->include_primitive_id = > - (shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0; > + (shader->info->system_values_read & 1 << > SYSTEM_VALUE_PRIMITIVE_ID) != 0; > > prog_data->invocations = shader->info->gs.invocations; > > diff --git a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp > b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp > index 124632c..55afe36 100644 > --- a/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp > +++ b/src/mesa/drivers/dri/i965/brw_vec4_tcs.cpp > @@ -460,10 +460,7 @@ brw_compile_tcs(const struct brw_compiler *compiler, > nir->info->patch_outputs_written = key->patch_outputs_written; > > struct brw_vue_map input_vue_map; > - brw_compute_vue_map(devinfo, &input_vue_map, > - nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID, > - true); > - > + brw_compute_vue_map(devinfo, &input_vue_map, nir->info->inputs_read, > true); > brw_compute_tess_vue_map(&vue_prog_data->vue_map, > nir->info->outputs_written, > nir->info->patch_outputs_written); > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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