This takes us one step closer to being able to drop the GLSL IR
optimisation passes during linking in favour of the NIR passes.
---
 src/mesa/drivers/dri/i965/brw_link.cpp  | 2 --
 src/mesa/drivers/dri/i965/brw_program.c | 2 ++
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp 
b/src/mesa/drivers/dri/i965/brw_link.cpp
index f75b384..12db8d4 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -233,8 +233,6 @@ brw_link_shader(struct gl_context *ctx, struct 
gl_shader_program *shProg)
 
       process_glsl_ir(brw, shProg, shader);
 
-      do_set_program_inouts(shader->ir, prog, shader->Stage);
-
       _mesa_copy_linked_program_data(shProg, shader);
 
       /* Make a pass over the IR to add state references for any built-in
diff --git a/src/mesa/drivers/dri/i965/brw_program.c 
b/src/mesa/drivers/dri/i965/brw_program.c
index 8f01502..c15c0b1 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -105,6 +105,8 @@ brw_create_nir(struct brw_context *brw,
    NIR_PASS(progress, nir, nir_lower_system_values);
    NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
 
+   nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
+
    if (shader_prog) {
       NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
       NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
-- 
2.7.4

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