Sorry, ignore this, I sent a new one with the corrected title.
On 06/10/2016 19:57, Axel Davy wrote:
Gallium nine relies on aliasing to work with this function.
Without this patch, dirty region tracking was incorrect, which
could lead to incorrect textures or vertex buffers.
Fixes several game bugs with nine.
Fixes https://github.com/iXit/Mesa-3D/issues/234
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
Cc: "12.0" <[email protected]>
---
src/gallium/auxiliary/util/u_box.h | 31 ++++++++++++++++++++-----------
1 file changed, 20 insertions(+), 11 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_box.h
b/src/gallium/auxiliary/util/u_box.h
index eb41f8a..b3f478e 100644
--- a/src/gallium/auxiliary/util/u_box.h
+++ b/src/gallium/auxiliary/util/u_box.h
@@ -124,11 +124,15 @@ static inline void
u_box_union_2d(struct pipe_box *dst,
const struct pipe_box *a, const struct pipe_box *b)
{
- dst->x = MIN2(a->x, b->x);
- dst->y = MIN2(a->y, b->y);
+ int x, y;
- dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
- dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
+ x = MIN2(a->x, b->x);
+ y = MIN2(a->y, b->y);
+
+ dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
+ dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
+ dst->x = x;
+ dst->y = y;
}
/* Aliasing of @dst permitted. */
@@ -136,13 +140,18 @@ static inline void
u_box_union_3d(struct pipe_box *dst,
const struct pipe_box *a, const struct pipe_box *b)
{
- dst->x = MIN2(a->x, b->x);
- dst->y = MIN2(a->y, b->y);
- dst->z = MIN2(a->z, b->z);
-
- dst->width = MAX2(a->x + a->width, b->x + b->width) - dst->x;
- dst->height = MAX2(a->y + a->height, b->y + b->height) - dst->y;
- dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - dst->z;
+ int x, y, z;
+
+ x = MIN2(a->x, b->x);
+ y = MIN2(a->y, b->y);
+ z = MIN2(a->z, b->z);
+
+ dst->width = MAX2(a->x + a->width, b->x + b->width) - x;
+ dst->height = MAX2(a->y + a->height, b->y + b->height) - y;
+ dst->depth = MAX2(a->z + a->depth, b->z + b->depth) - z;
+ dst->x = x;
+ dst->y = y;
+ dst->z = z;
}
static inline boolean
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev