Reviewed-by: Ilia Mirkin <[email protected]>
On Tue, May 24, 2016 at 4:03 PM, Dave Airlie <[email protected]> wrote: > From: Dave Airlie <[email protected]> > > When lowering, we always want to use the clip dist varying. > > Signed-off-by: Dave Airlie <[email protected]> > --- > src/compiler/glsl/lower_distance.cpp | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/compiler/glsl/lower_distance.cpp > b/src/compiler/glsl/lower_distance.cpp > index 49a71c2..c2158f2 100644 > --- a/src/compiler/glsl/lower_distance.cpp > +++ b/src/compiler/glsl/lower_distance.cpp > @@ -168,6 +168,7 @@ lower_distance_visitor::visit(ir_variable *ir) > *new_var = ir->clone(ralloc_parent(ir), NULL); > (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME); > (*new_var)->data.max_array_access = new_size - 1; > + (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0; > > if (!ir->type->fields.array->is_array()) { > /* gl_ClipDistance (used for vertex, tessellation evaluation and > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
