From: Dave Airlie <[email protected]> When lowering, we always want to use the clip dist varying.
Signed-off-by: Dave Airlie <[email protected]> --- src/compiler/glsl/lower_distance.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/glsl/lower_distance.cpp b/src/compiler/glsl/lower_distance.cpp index 49a71c2..c2158f2 100644 --- a/src/compiler/glsl/lower_distance.cpp +++ b/src/compiler/glsl/lower_distance.cpp @@ -168,6 +168,7 @@ lower_distance_visitor::visit(ir_variable *ir) *new_var = ir->clone(ralloc_parent(ir), NULL); (*new_var)->name = ralloc_strdup(*new_var, GLSL_CLIP_VAR_NAME); (*new_var)->data.max_array_access = new_size - 1; + (*new_var)->data.location = VARYING_SLOT_CLIP_DIST0; if (!ir->type->fields.array->is_array()) { /* gl_ClipDistance (used for vertex, tessellation evaluation and -- 2.5.5 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
