On Tue, Apr 12, 2016 at 2:24 PM, Kristian Høgsberg <k...@bitplanet.net> wrote: > From: Kristian Høgsberg Kristensen <kristian.h.kristen...@intel.com> > > ARB_program_interface_query requires that we add struct fields > recursively down to basic types. > > Fixes 52 struct test cases in dEQP-GLES31.functional.program_interface_query.* > > Signed-off-by: Kristian Høgsberg Kristensen <kristian.h.kristen...@intel.com> > --- > src/compiler/glsl/linker.cpp | 51 > ++++++++++++++++++++++++++++++++++++++------ > 1 file changed, 45 insertions(+), 6 deletions(-) > > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp > index 4c512d4..f92b289 100644 > --- a/src/compiler/glsl/linker.cpp > +++ b/src/compiler/glsl/linker.cpp > @@ -3575,13 +3575,52 @@ add_shader_variable(struct gl_shader_program *shProg, > unsigned stage_mask, > const char *name, const glsl_type *type, > bool use_implicit_location, int location) > { > - gl_shader_variable *sha_v = > - create_shader_variable(shProg, var, name, type, > - use_implicit_location, location); > - if (!sha_v) > - return false; > + const bool vertex_input_slots =
This is a bad name for a bool, and I'm going to send a patch to change it elsewhere to "is_vertex_input". Would you mind changing it here as well? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev