> -----Original Message----- > From: [email protected] [mailto:[email protected]] On Behalf Of Ilia > Mirkin > Sent: Thursday, January 21, 2016 1:25 PM > To: Marta Lofstedt > Cc: [email protected]; Lofstedt, Marta > Subject: Re: [PATCH v4] mesa: enable enums for OES_geometry_shader > > On Thu, Dec 10, 2015 at 11:11 AM, Marta Lofstedt > <[email protected]> wrote: > > + case EXTRA_EXT_GPU5_GS: > > + api_check = GL_TRUE; > > + api_found = (ctx->Extensions.ARB_gpu_shader5 || > > + _mesa_has_OES_geometry_shader(ctx)); > > + break; > > + case EXTRA_EXT_VIEWPORT_GS: > > + api_check = GL_TRUE; > > + api_found = (ctx->Extensions.ARB_viewport_array || > > + _mesa_has_OES_geometry_shader(ctx)); > > + break; > > You can do these without the special tokens. Or did you mean && here?
I am pretty sure that our previous discussions on this topic ended up with || to be preferable in these cases, but if you want && I will change. /Marta _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
