On Thu, Dec 10, 2015 at 11:11 AM, Marta Lofstedt
<[email protected]> wrote:
> +      case EXTRA_EXT_GPU5_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_gpu_shader5 ||
> +                      _mesa_has_OES_geometry_shader(ctx));
> +         break;
> +      case EXTRA_EXT_VIEWPORT_GS:
> +         api_check = GL_TRUE;
> +         api_found = (ctx->Extensions.ARB_viewport_array ||
> +                      _mesa_has_OES_geometry_shader(ctx));
> +         break;

You can do these without the special tokens. Or did you mean && here?
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