On 20.3.2011 12:50, Joakim Sindholt wrote:
I'd just like to point out that the nvidia-texture-tools FAQ has this to
say:

Can I use the NVIDIA Texture Tools in the US? Do I have to obtain a
license of the S3TC patent (US patent 5,956,431)?

NVIDIA has a license of the S3TC patent that covers all our products,
including our Texture Tools. You don't have to obtain a license of the
S3TC patent to use any of NVIDIA's products, but certain uses of NVIDIA
Texture Tools source code cannot be considered NVIDIA products anymore.
Keep in mind that the NVIDIA Texture Tools are licensed under the MIT
license and thus are provided without warranty of any kind.

This (to me) indicates that nVIDIA has licensed it for their products,
hardware AND software, and their products only.


Joakim,

as per the FAQ:

You don't have to obtain a license of the
S3TC patent to use any of NVIDIA's products...

So I really doubt that if you want to use s3tc compressed image in their card which got the license, you have to explicitly have it permitted by S3, whether you do it from linux or windows. Texture tools are mentioned in the FAQ because they actually implement the compression algorithm and it makes sense, that any non nVidia derived work might become non covered.

The patent relates to the compression/decompression algorithms - this is really what makes sense
and what is covered by the US patent 5956431.

As an analogy, think of MP3's. Do you think Fraunhoffer Institute is going to sue linux, because you have committed the crime of copying your song to an MP3 portable, whose manufacturer didn't licensed the linux as a platform that might upload the songs in such format? The players/encoder that were doing the compression/decompression were a problem, because they were actually implementing
the patented stuff.

This is crazy.

I think this is a dead end since there is no chance of ever getting out of this FUD spiral.

Petr

--
Petr Sebor / SCS Software [ http://www.scssoft.com ]
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