On Fri, May 28, 2010 at 1:57 PM, Brian Paul <[email protected]> wrote:
>> @@ -2400,6 +2400,9 @@ _mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum
>> target,
>>          break;
>>       }
>>  +      /* Set MaxLevel large enough to hold the new level when we
>> allocate it  */
>> +      _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
>> +
>>       /* Create empty dest image */
>>       if (target == GL_TEXTURE_1D) {
>>          _mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
>
>
> I'm not sure I understand what's going on here.  The dstLevel should already
> be <= the texture max level.  See the loop at line 2376.  If you step into
> the new _mesa_TexParameteri() call with gdb, are you seeing dstLevel >
> texObj->MaxLevel?

Yes, I am. After the first time through the loop, texObj->MaxLevel
remains set to the srcLevel of the previous iteration.

-- 
Will Dyson
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