Thomas,

Thanks for getting back to me on this. I sort of suspected this could be
the issue as I've seen the posts come across the group. I was sort of
impatient so I found a workaround using KEYIMAGE and just specifying an
image to use for my legend. I can't actually run in production without
the MIN/MAXSCALE options, but when I get a chance I'll run through this
on my test environment. Thanks again!

- Tim

----
Timothy J Nolte - [EMAIL PROTECTED]
Associate Network Planning Engineer

iPCS Wireless, Inc.
4717 Broadmoor Ave, Suite G
Kentwood, MI 49512

Office: 616-656-5163
PCS:    616-706-2438
Fax:    616-554-6484
Web: www.ipcswirelessinc.com


-----Original Message-----
From: thomas bonfort [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, September 26, 2007 9:03 AM
To: Nolte, Tim
Subject: Re: [UMN_MAPSERVER-USERS] MapServer 5.0.0 released!

there's a bug in the 5.0 code concerning maxscale and minscale. could
you try without these keywords and report if your legends are drawing?
if that's the case the fix will be in 5.0.1

tb

On 9/21/07, Nolte, Tim <[EMAIL PROTECTED]> wrote:
> Ok, here is my symbol and layer definitions.
>
> SYMBOL
> NAME 'aliased'
> TYPE SIMPLE
> ANTIALIAS FALSE
> END
>
>   LAYER
>     GROUP "Propagations"
>     NAME "-98dBm to -104dBm (Outdoor Rural)"
>     STATUS ON
>     TILEINDEX "propagations/104/tileindex"
>     TILEITEM "location"
>     TYPE POLYGON
>     # --------------------------------------------------
>     # Class: -98dBm to -104dBm (Outdoor Rural)
>     # --------------------------------------------------
>     CLASS
>       NAME "-98dBm to -104dBm (Outdoor Rural)"
>       MINSCALE 0
>       MAXSCALE 1200000
>       STYLE
>         SYMBOL "aliased"
>         COLOR 255 128 0
>         OUTLINECOLOR 255 128 0
>       END
>     END
>   END
>
> Does anyone see something that isn't right? My default application
> interface is Chameleon, however just using the basic cgi index.html &
> viewer-template.html ways of rendering are outputting the same thing
(no
> legend images for layers using SYMBOL "aliased"). Prior to this patch
> those legend images showed up fine. I'm pretty sure it has something
to
> do with adding a symbol to the class.
>
> ----
> Timothy J Nolte - [EMAIL PROTECTED]
> Associate Network Planning Engineer
>
> iPCS Wireless, Inc.
> 4717 Broadmoor Ave, Suite G
> Kentwood, MI 49512
>
> Office: 616-656-5163
> PCS:    616-706-2438
> Fax:    616-554-6484
> Web: www.ipcswirelessinc.com
> -----Original Message-----
> From: thomas bonfort [mailto:[EMAIL PROTECTED]
> Sent: Thursday, September 20, 2007 10:28 AM
> To: Nolte, Tim
> Subject: Re: [UMN_MAPSERVER-USERS] MapServer 5.0.0 released!
>
> I can't reproduce this here... the legend icon shows up correctly
(i.e.
> aliased)
> how are you drawing the legend icons?
>
> tb
>
> On 9/20/07, Nolte, Tim <[EMAIL PROTECTED]> wrote:
> > I guess I'm not totally out of the dark yet. I didn't notice it but
> when
> > using the patch the legend images for the layers I've added the
SYMBOL
> > 'aliased' to don't show up now. Any tip? I'm assuming that this
patch
> is
> > looking specifically for the "SYMBOL 'aliased'" so I can't simply
add
> > more symbols that have the correct color. I think this might be the
> > problem because it's trying to use that symbol to make the legend
> image.
> >
> > ----
> > Timothy J Nolte - [EMAIL PROTECTED]
> > Associate Network Planning Engineer
> >
> > iPCS Wireless, Inc.
> > 4717 Broadmoor Ave, Suite G
> > Kentwood, MI 49512
> >
> > Office: 616-656-5163
> > PCS:    616-706-2438
> > Fax:    616-554-6484
> > Web: www.ipcswirelessinc.com
> >
> > > -----Original Message-----
> > > From: thomas bonfort [mailto:[EMAIL PROTECTED]
> > > Sent: Tuesday, September 18, 2007 1:46 PM
> > > To: Nolte, Tim
> > > Cc: [email protected]
> > > Subject: Re: [UMN_MAPSERVER-USERS] MapServer 5.0.0 released!
> > >
> > > On 9/18/07, Nolte, Tim <[EMAIL PROTECTED]> wrote:
> > > > Thomas,
> > > >
> > > > I'll give this a try, and see what I get. Thanks. I'll let you
how
> > it
> > >   > works. Just so I get this straight I add "ANTIALIAS FALSE" to
my
> > > layer
> > > > after the patch and that layer won't be antialiased, correct?
> > >
> > > nope, that's not it..
> > > you create the symbol definition in your symbol file or inlined in
> > > your mapfile. and then you set the layers you want rendered fast
to
> > > LAYER
> > > NAME blablba
> > > DATA ...
> > >  CLASS
> > >   STYLE
> > >    COLOR r g b
> > >    SYMBOL 'aliased'
> > >   END
> > >  END
> > > END
> > >
> > > it's slower than gd but did speed up dense line drawings by a
factor
> > > of 3 when i tried it, less with polygons.
> > >
> > > tb
> >
>
>

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