labath added inline comments.

================
Comment at: lldb/source/Plugins/ScriptInterpreter/Lua/Lua.cpp:60-78
+static int runCallback(lua_State *L) {
+  LuaCallback *callback = static_cast<LuaCallback *>(lua_touserdata(L, -1));
+  return (*callback)(L);
+}
+
+llvm::Error Lua::Run(LuaCallback &callback) {
+  lua_pushcfunction(m_lua_state, runCallback);
----------------
I'm confused. Why use lua to call a c callback, when you could just do 
`calllback()`?


================
Comment at: 
lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp:200
+  Debugger &debugger = target->GetDebugger();
+  ScriptInterpreterLua *lua_interpreter =
+      static_cast<ScriptInterpreterLua *>(debugger.GetScriptInterpreter());
----------------
How is `lua_interpreter` different from `this`?


================
Comment at: 
lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp:211
+
+  llvm::handleAllErrors(lua.Run(callback), [&](const llvm::StringError &E) {
+    debugger.GetErrorStream() << E.message();
----------------
```
if (llvm::Error E = lua.Run(callback)) {
  debugger.GetErrorStream() << toString(std::move(E));
  stop = true;
}
```
would be less callback-y.


================
Comment at: 
lldb/test/Shell/ScriptInterpreter/Lua/breakpoint_oneline_callback.test:3
+b main
+breakpoint command add -s lua -o 'print(1)'
+run
----------------
Print something more unique so this doesn't match accidentally?


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D91508/new/

https://reviews.llvm.org/D91508

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