amccarth created this revision.
amccarth added reviewers: labath, stella.stamenova.
amccarth requested review of this revision.
When loading a PE/COFF target, the associated PDB file often wasn't found. The
executable module contains a path for the associated PDB file, but people often
debug from a different directory than the one their build system uses. (This
is especially common in post-mortem and cross platform debugging.)
Suppose the COFF executable being debugged is `~/proj/foo.exe`, but it was
built elsewhere and refers to `D:\remote\build\env\foobar.pdb`, LLDB wouldn't
find it.
With this change, if no file exists at the PDB path, LLDB will look in the
executable directory for a PDB file that matches the name of the one it
expected (e.g., `~/proj/foobar.pdb`). If found, the PDB is subject to the same
matching criteria (GUIDs and age) as would have been used had it been in the
original location.
This same-directory-as-the-binary rule is commonly used by debuggers on Windows.
https://reviews.llvm.org/D84815
Files:
lldb/source/Plugins/SymbolFile/NativePDB/SymbolFileNativePDB.cpp
Index: lldb/source/Plugins/SymbolFile/NativePDB/SymbolFileNativePDB.cpp
===================================================================
--- lldb/source/Plugins/SymbolFile/NativePDB/SymbolFileNativePDB.cpp
+++ lldb/source/Plugins/SymbolFile/NativePDB/SymbolFileNativePDB.cpp
@@ -134,8 +134,16 @@
return nullptr;
}
- // if the file doesn't exist, is not a pdb, or doesn't have a matching guid,
- // fail.
+ // If the files doesn't exist, perhaps the path specified at build time
+ // doesn't match the PDB's current location, so check the location of the
+ // executable.
+ if (!FileSystem::Instance().Exists(pdb_file)) {
+ const auto exe_dir = FileSpec(exe_path).CopyByRemovingLastPathComponent();
+ const auto pdb_name = FileSpec(pdb_file).GetFilename().GetCString();
+ pdb_file = exe_dir.CopyByAppendingPathComponent(pdb_name).GetCString();
+ }
+
+ // If the file is not a PDB of if it doesn't have a matching GUID, fail.
llvm::file_magic magic;
auto ec = llvm::identify_magic(pdb_file, magic);
if (ec || magic != llvm::file_magic::pdb)
Index: lldb/source/Plugins/SymbolFile/NativePDB/SymbolFileNativePDB.cpp
===================================================================
--- lldb/source/Plugins/SymbolFile/NativePDB/SymbolFileNativePDB.cpp
+++ lldb/source/Plugins/SymbolFile/NativePDB/SymbolFileNativePDB.cpp
@@ -134,8 +134,16 @@
return nullptr;
}
- // if the file doesn't exist, is not a pdb, or doesn't have a matching guid,
- // fail.
+ // If the files doesn't exist, perhaps the path specified at build time
+ // doesn't match the PDB's current location, so check the location of the
+ // executable.
+ if (!FileSystem::Instance().Exists(pdb_file)) {
+ const auto exe_dir = FileSpec(exe_path).CopyByRemovingLastPathComponent();
+ const auto pdb_name = FileSpec(pdb_file).GetFilename().GetCString();
+ pdb_file = exe_dir.CopyByAppendingPathComponent(pdb_name).GetCString();
+ }
+
+ // If the file is not a PDB of if it doesn't have a matching GUID, fail.
llvm::file_magic magic;
auto ec = llvm::identify_magic(pdb_file, magic);
if (ec || magic != llvm::file_magic::pdb)
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