labath added inline comments.
================
Comment at:
lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp:46
+ m_lua(std::make_unique<Lua>()) {
+ llvm::cantFail(GetLua().EnterSession(debugger.GetID()));
+}
----------------
JDevlieghere wrote:
> labath wrote:
> > I don't think this is right. You should be able to set `lldb.debugger` once
> > and for all during initialization, but the rest of the variables (thread,
> > process, target) still need to be set upon entering the lua script as these
> > can vary during the lifetime of an Debugger.
> I prefer setting/unsetting them together. This also ensures you don't have
> access to `lldb.debugger` outside of an interactive session.
(Un)setting them together is fine, but i don't see why you need to enter a
session in the ScriptInterpreterLua constructor now that it is done in
IOHandlerLuaInterpreter. I think this part should be deleted.
================
Comment at: lldb/test/Shell/ScriptInterpreter/Lua/nested_sessions.test:7-17
+# CHECK-NEXT: foo
+# CHECK-NEXT: foo
+# CHECK-NEXT: foo
+# CHECK-NEXT: bar
+# CHECK-NEXT: foo
+# CHECK-NEXT: bar
+# CHECK-NEXT: foo
----------------
Would it be possible to group these by two or otherwise give some context to
each line (e.g. inlining nested_sessions.in into this file would help). This
way, the checks are very opaque...
CHANGES SINCE LAST ACTION
https://reviews.llvm.org/D71801/new/
https://reviews.llvm.org/D71801
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