JDevlieghere marked 2 inline comments as done.
JDevlieghere added inline comments.


================
Comment at: 
lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp:46
+      m_lua(std::make_unique<Lua>()) {
+  llvm::cantFail(GetLua().EnterSession(debugger.GetID()));
+}
----------------
labath wrote:
> I don't think this is right. You should be able to set `lldb.debugger` once 
> and for all during initialization, but the rest of the variables (thread, 
> process, target) still need to be set upon entering the lua script as these 
> can vary during the lifetime of an Debugger.
I prefer setting/unsetting them together. This also ensures you don't have 
access to `lldb.debugger` outside of an interactive session. 


CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D71801/new/

https://reviews.llvm.org/D71801



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