> Anyway, once I created the socket on the heap, my program worked with no 
> errors. However, the code at the destination address does not recognize 
> anything playable. I was under the impression that the testRelay sample was 
> relaying the data as RTP/UDP. I'm pretty sure that's what the destination 
> expects. 
> 
> So should I be using the Proxy Server instead?

It’s impossible to answer this, because you haven’t said what kind of data this 
is, what the “code at the destination” is, and what kind of data it expects.


Ross Finlayson
Live Networks, Inc.
http://www.live555.com/


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