Basically, you are combining RTSP client code (e.g., from
"playCommon.cpp") with multicast streaming (server) code (e.g., from
"testMPEG4VideoStreamer), in a single event loop.
The "RTPSource" objects are created with the RTSP client code (they
are present after "initiate()" is called on each "MediaSubsession").
The "PassiveServerMediaSession" and "RTPSink" objects are created
with the multicast streaming server code.
Once you understand how those two applications work separately, it
should be clear how to combine them in the way you want.
--
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
_______________________________________________
live-devel mailing list
live-devel@lists.live555.com
http://lists.live555.com/mailman/listinfo/live-devel