On Thu May 23, 2024 at 8:08 PM EEST, James Bottomley wrote:
> On Thu, 2024-05-23 at 11:30 -0400, James Bottomley wrote:
> > On Thu, 2024-05-23 at 16:54 +0300, Jarkko Sakkinen wrote:
> > > On Thu May 23, 2024 at 4:38 PM EEST, James Bottomley wrote:
> > > > On Thu, 2024-05-23 at 16:19 +0300, Jarkko Sakkinen wrote:
> > > > > There's no reason to encode OID_TPMSealedData at run-time, as
> > > > > it
> > > > > never changes.
> > > > > 
> > > > > Replace it with the encoded version, which has exactly the same
> > > > > size:
> > > > > 
> > > > >         67 81 05 0A 01 05
> > > > > 
> > > > > Include OBJECT IDENTIFIER (0x06) tag and length as the epilogue
> > > > > so
> > > > > that the OID can be simply copied to the blob.
> > > > 
> > > > This is true, but if we're going to do this, we should expand the
> > > > OID
> > > > registry functions (in lib/oid_registry.c) to do something like
> > > > encode_OID.  The registry already contains the hex above minus
> > > > the
> > > > two
> > > > prefixes (which are easy to add).
> > > 
> > > Yes, I do agree with this idea, and I named variable the I named
> > > it to make it obvious that generation is possible.
> > > 
> > > It would be best to have a single source, which could be just
> > > a CSV file with entries like:
> > > 
> > > <Name>,<OID number>
> > > 
> > > And then in scripts/ there should be a script that takes this
> > > source and generates oid_registry.gen.{h,c}. The existing
> > > oid_registry.h should really just include oid_registry.gen.h
> > > then to make this transparent change.
> > > 
> > > And then in the series where OID's are encoded per-subsystem
> > > patch that takes pre-encoded OID into use.
> > > 
> > > Happy to review such patch set if it is pushed forward.
> > 
> > Heh, OK, since I'm the one who thinks it's quite easy, I'll give it a
> > go.
>
> Turns out it's actually really simple.  This would go as three patches:
> adding the feature to lib/oid_registry.c using it in trusted keys and
> removing the now unused OID encode from lib/asn1_encode.c but I'm
> attaching here (minus the removal) to give an idea.

This looks pretty good to me at least in this level. I could repeal
and replace the patch I did today with this if it plays out well.

BR, Jarkko


Reply via email to