On Mon, 2018-07-02 at 11:37 -0600, Spencer Jackson wrote:
> ). Personally though I'd rather see more work be put toward the open source
> Godot engine (see https://godotengine.org/ or #godotengine on freenode).


... and godot already has a fairly sophisticated audio features as seen in all 
the Audio* classes in the API

http://docs.godotengine.org/en/3.0/classes/index.html

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