---------- Forwarded message ---------- From: Juan BioSound <biosoundsyst...@gmail.com> Date: 2018-07-01 19:16 GMT+02:00 Subject: Re: [LAD] ( Custom Arch Linux or Custom Ubuntu Studio ) for ( Proffesional Audio & Game Audio Development ) To: Paul Davis <p...@linuxaudiosystems.com>
2018-07-01 18:38 GMT+02:00 Paul Davis <p...@linuxaudiosystems.com>: > > > On Sun, Jul 1, 2018 at 12:28 PM, Juan BioSound <biosoundsyst...@gmail.com> > wrote: > >> Hi !!! >> >> I've been some years with linux but I'm not an expert. I only use Ubuntu, >> Ubuntu Studio and CentOS for 10 years. >> >> Now, I want to be a proffesional audio developer, and is VERY FRUSTATING >> to my return to windows. >> > > what does "professional" mean in this context?\ > Jejejej, "Professional" means try to eat with well works. Yes, money. Sincerely. > > >> >> So, >> >> [ 1 ] I want build a custom live linux system in USB or CD...for audio >> production for audio designers and enginners and for evangelist linux as I >> can. >> > > Instead of re-inventing the wheel, at least start by looking at existing > versions of this, such as AVLinux. I am sure Glenn could use help, and > AVLinux is already well-proven and solid. > Ok, AVLinux could be better than Arch or Ubuntu Studio??? What's the official page of AVLinux??? > > >> [ 2 ] I want, also, some way to build audio game engine tools, but >> Unreal4 or Unity 3D isn't work on linux at now, some suggest for my >> frustation ??? >> > > > I don't know much about > > "audio game engine tools" but from the bits that I've read, they mostly > seem to be very simple mixing and processing frameworks. I don't know what > else they add, but if I was starting out on a task like this, I personally > would just start from scratch, because there doesn't seem to be very much > added value in the audio side of these "engines". sure, maybe a simple API > for "play this audio file starting in 1.29 seconds". not much else., > > For example this way: https://en.wikipedia.org/wiki/Ambisonics <https://en.wikipedia.org/wiki/Ambisonics> or FMOD, OpenAL, WWise: "Middleware" better than "audio game engine tools". Thanks very much Paul, Juan
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