On Mon, Jan 11, 2021 at 12:37 PM Jonah Fox <[email protected]> wrote:
>
> Hi I'm trying to capture audio (using portaudio) and send and receive UDP 
> packets.
>
> I'm trying to work out how to integrate with the libuv loop from the 
> soundcard callback.
>
> *If I send using libuv directly from the loop - it occasionally crashes 
> (perhaps expected)
> * I could write into a buffer and have a libuv timer process this - but I'd 
> get wasted latency.
> * perhaps I can write into a buffer and direct libuv to wake up. I did try 
> using uv_async, but it seemed to be too slow.
>
> What is the correct thing to do here?
>
> J

Is your soundcard callback called on the same thread as libuv or a
different one? I assume it's a different one and in that case
uv_async_send() is the right thing to use.

You say it's too slow. What kind of latency do you see? How and when
do you call uv_run()? Do you have callbacks that take a while to
complete? A uv_async_t callback won't run until libuv gets the
opportunity to poll for new events.

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