Hey guys! We are using libuv for Mirror Networking, Unity's biggest open 
source networking library.

Unity's built in sockets are terrible due to using not only Mono, but also 
an outdated Mono version.

I made a libuv low level transport because being battle tested by Node.js 
is very impressive and hopefully will solve our low level networking 
problem.

We use libuv V1.39.0 with C# bindings that only does TCP.
Performance is absolutely insane compared to everything else we had before.

Our C# bindings have several memory leaks and crashes at times, mostly 
because of our lack of libuv knowledge. Neither of used it before.

Is anyone available for consulting to look over our C# bindings?
Or can anyone recommend a way for us to get help? We have a lot of 
questions about how to do this properly.

Thanks :)

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