Hey guys! We are using libuv for Mirror Networking, Unity's biggest open source networking library.
Unity's built in sockets are terrible due to using not only Mono, but also an outdated Mono version. I made a libuv low level transport because being battle tested by Node.js is very impressive and hopefully will solve our low level networking problem. We use libuv V1.39.0 with C# bindings that only does TCP. Performance is absolutely insane compared to everything else we had before. Our C# bindings have several memory leaks and crashes at times, mostly because of our lack of libuv knowledge. Neither of used it before. Is anyone available for consulting to look over our C# bindings? Or can anyone recommend a way for us to get help? We have a lot of questions about how to do this properly. Thanks :) -- You received this message because you are subscribed to the Google Groups "libuv" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/libuv/b3762ae5-d2e5-4e72-9471-674da7571be0n%40googlegroups.com.
