On Mon, Mar 19, 2012 at 11:14, David martin <[email protected]> wrote: > Hi, > I'm cross posting to both SDl and ffmpeg list as this might be linked to > both groups.
> This is a code snippet works to display a video image using SDL2.0 and > ffmpeg. This code could probably be improved and one way would be to > directly blit into the texture. > Do you know which SDL2.0 function should i use do blit the swscale object > into a texture without going through the two steps in the code below ? You could create a texture with SDL_PIXELFORMAT_YV12 and set the pixels without sws_scale(). You don't need to create and destroy the texture for each frame: you can reuse same texture object for the whole movie. BR, Alex _______________________________________________ Libav-user mailing list [email protected] http://ffmpeg.org/mailman/listinfo/libav-user
