On Tue, 4 Jul 2017, wm4 wrote:
On Tue, 4 Jul 2017 22:18:21 +0300 Martin Storsjö <[email protected]> wrote:If using the winstore compat library, a fallback LoadLibrary function does exist, that only calls LoadPackagedLibrary though (which doesn't work for dynamically loading d3d11 DLLs). Therefore explicitly check the targeted API family instead. --- configure | 9 ++++++++- libavutil/hwcontext_d3d11va.c | 13 ++++++++++--- 2 files changed, 18 insertions(+), 4 deletions(-) diff --git a/configure b/configure index 96bc5ab..ce81d3b 100755 --- a/configure +++ b/configure @@ -4894,7 +4894,14 @@ fi # d3d11va requires linking directly to dxgi and d3d11 if not building for # the desktop api partition -enabled LoadLibrary || d3d11va_extralibs="-ldxgi -ld3d11" +check_cpp <<EOF || d3d11va_extralibs="-ldxgi -ld3d11" +#ifdef WINAPI_FAMILY +#include <winapifamily.h> +#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +#error not desktop +#endif +#endif +EOF enabled vaapi && require vaapi va/va.h vaInitialize -lva diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c index 75f78d8..4d21b57 100644 --- a/libavutil/hwcontext_d3d11va.c +++ b/libavutil/hwcontext_d3d11va.c @@ -47,6 +47,13 @@ #include "pixdesc.h" #include "pixfmt.h" +#ifdef WINAPI_FAMILY +#include <winapifamily.h> +#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) +#define UWP +#endif +#endif + typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory); static AVOnce functions_loaded = AV_ONCE_INIT; @@ -56,7 +63,7 @@ static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice; static av_cold void load_functions(void) { -#if HAVE_LOADLIBRARY +#ifndef UWP // We let these "leak" - this is fine, as unloading has no great benefit, and // Windows will mark a DLL as loaded forever if its internal refcount overflows // from too many LoadLibrary calls. @@ -486,7 +493,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, int ret; // (On UWP we can't check this.) -#if HAVE_LOADLIBRARY +#ifndef UWP if (!LoadLibrary("d3d11_1sdklayers.dll")) is_debug = 0; #endif @@ -527,7 +534,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, ID3D10Multithread_Release(pMultithread); } -#if HAVE_LOADLIBRARY && HAVE_DXGIDEBUG_H +#if !defined(UWP) && HAVE_DXGIDEBUG_H if (is_debug) { HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll"); if (dxgidebug_dll) {LGTM... though isn't "UWP" a bit too generic as an identifier?
It's a little terse yeah, but it's at least only visible within this file (for now). Any better suggestions?
// Martin _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
