On 7/4/17 9:18 PM, Martin Storsjö wrote: > If using the winstore compat library, a fallback LoadLibrary > function does exist, that only calls LoadPackagedLibrary though > (which doesn't work for dynamically loading d3d11 DLLs). > > Therefore explicitly check the targeted API family instead. > --- > configure | 9 ++++++++- > libavutil/hwcontext_d3d11va.c | 13 ++++++++++--- > 2 files changed, 18 insertions(+), 4 deletions(-) >
Seems ok. _______________________________________________ libav-devel mailing list [email protected] https://lists.libav.org/mailman/listinfo/libav-devel
