On 28/06/17 12:13, wm4 wrote:
> On Tue, 27 Jun 2017 22:50:54 +0100
> Mark Thompson <[email protected]> wrote:
> 
>> ---
>>  libavutil/hwcontext_d3d11va.c | 2 +-
>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
>> index 75f78d866..543f90d6c 100644
>> --- a/libavutil/hwcontext_d3d11va.c
>> +++ b/libavutil/hwcontext_d3d11va.c
>> @@ -227,7 +227,7 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
>>          .ArraySize  = ctx->initial_pool_size,
>>          .Usage      = D3D11_USAGE_DEFAULT,
>>          .BindFlags  = hwctx->BindFlags,
>> -        .MiscFlags  = hwctx->MiscFlags,
>> +        .MiscFlags  = hwctx->MiscFlags | D3D11_RESOURCE_MISC_SHARED,
>>      };
>>  
>>      if (hwctx->texture) {
> 
> So what does test-only mean?

"I'm not going to apply this hack, but it's useful for testing other stuff in 
the series"

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