On Tue, 27 Jun 2017 22:50:54 +0100
Mark Thompson <[email protected]> wrote:

> ---
>  libavutil/hwcontext_d3d11va.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> index 75f78d866..543f90d6c 100644
> --- a/libavutil/hwcontext_d3d11va.c
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -227,7 +227,7 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
>          .ArraySize  = ctx->initial_pool_size,
>          .Usage      = D3D11_USAGE_DEFAULT,
>          .BindFlags  = hwctx->BindFlags,
> -        .MiscFlags  = hwctx->MiscFlags,
> +        .MiscFlags  = hwctx->MiscFlags | D3D11_RESOURCE_MISC_SHARED,
>      };
>  
>      if (hwctx->texture) {

So what does test-only mean?
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