On Tue, 27 Jun 2017 22:50:54 +0100
Mark Thompson <[email protected]> wrote:
> ---
> libavutil/hwcontext_d3d11va.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> index 75f78d866..543f90d6c 100644
> --- a/libavutil/hwcontext_d3d11va.c
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -227,7 +227,7 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
> .ArraySize = ctx->initial_pool_size,
> .Usage = D3D11_USAGE_DEFAULT,
> .BindFlags = hwctx->BindFlags,
> - .MiscFlags = hwctx->MiscFlags,
> + .MiscFlags = hwctx->MiscFlags | D3D11_RESOURCE_MISC_SHARED,
> };
>
> if (hwctx->texture) {
So what does test-only mean?
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