https://bugs.kde.org/show_bug.cgi?id=483067
--- Comment #14 from Elie Dadde <walkonfir...@yahoo.com> --- (In reply to Elie Dadde from comment #13) > (In reply to Zamundaaa from comment #12) > > Git commit 6d633e4bd19a32390eb0da26a50e881eb7fbb36d by Xaver Hugl. > > Committed on 04/10/2024 at 23:41. > > Pushed by zamundaaa into branch 'Plasma/6.2'. > > > > wayland/relativepointer: don't scale non-accelerated pointer values > > > > Normally, pointer values are in logical units, which get implicitly scaled > > with the scale of > > the screen, so scaling them when scaling Xwayland makes sense. If the > > pointer moves too fast > > for the user with that scaling, they will simply use the libinput pointer > > acceleration setting > > to reduce that speed in a manner that's uniform for all their screens. > > However, unaccelerated values are not affected by that setting, and thus > > they should also not > > be affected by the screen's scale. This commit removes that scaling for > > Xwayland, which matches > > SDL's usage of the value in Wayland native mode and brings it in line with > > user expectations. > > > > > > (cherry picked from commit 47f800c12786d4b04a2e812785784d41e39bbfbc) > > > > Co-authored-by: Xaver Hugl <xaver.h...@gmail.com> > > > > M +2 -2 src/wayland/relativepointer_v1.cpp > > > > https://invent.kde.org/plasma/kwin/-/commit/ > > 6d633e4bd19a32390eb0da26a50e881eb7fbb36d > > update on the issue , this didn't fix the pointer behavior inside some games > , > scaling still causes mouse acceleration issues . -- You are receiving this mail because: You are watching all bug changes.