https://bugs.kde.org/show_bug.cgi?id=483067

--- Comment #14 from Elie Dadde <walkonfir...@yahoo.com> ---
(In reply to Elie Dadde from comment #13)
> (In reply to Zamundaaa from comment #12)
> > Git commit 6d633e4bd19a32390eb0da26a50e881eb7fbb36d by Xaver Hugl.
> > Committed on 04/10/2024 at 23:41.
> > Pushed by zamundaaa into branch 'Plasma/6.2'.
> > 
> > wayland/relativepointer: don't scale non-accelerated pointer values
> > 
> > Normally, pointer values are in logical units, which get implicitly scaled
> > with the scale of
> > the screen, so scaling them when scaling Xwayland makes sense. If the
> > pointer moves too fast
> > for the user with that scaling, they will simply use the libinput pointer
> > acceleration setting
> > to reduce that speed in a manner that's uniform for all their screens.
> > However, unaccelerated values are not affected by that setting, and thus
> > they should also not
> > be affected by the screen's scale. This commit removes that scaling for
> > Xwayland, which matches
> > SDL's usage of the value in Wayland native mode and brings it in line with
> > user expectations.
> > 
> > 
> > (cherry picked from commit 47f800c12786d4b04a2e812785784d41e39bbfbc)
> > 
> > Co-authored-by: Xaver Hugl <xaver.h...@gmail.com>
> > 
> > M  +2    -2    src/wayland/relativepointer_v1.cpp
> > 
> > https://invent.kde.org/plasma/kwin/-/commit/
> > 6d633e4bd19a32390eb0da26a50e881eb7fbb36d
> 
> update on the issue , this didn't fix the pointer  behavior inside some games 
> ,
> scaling  still  causes  mouse  acceleration issues .

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