https://bugs.kde.org/show_bug.cgi?id=483067

--- Comment #13 from Elie Dadde <walkonfir...@yahoo.com> ---
(In reply to Zamundaaa from comment #12)
> Git commit 6d633e4bd19a32390eb0da26a50e881eb7fbb36d by Xaver Hugl.
> Committed on 04/10/2024 at 23:41.
> Pushed by zamundaaa into branch 'Plasma/6.2'.
> 
> wayland/relativepointer: don't scale non-accelerated pointer values
> 
> Normally, pointer values are in logical units, which get implicitly scaled
> with the scale of
> the screen, so scaling them when scaling Xwayland makes sense. If the
> pointer moves too fast
> for the user with that scaling, they will simply use the libinput pointer
> acceleration setting
> to reduce that speed in a manner that's uniform for all their screens.
> However, unaccelerated values are not affected by that setting, and thus
> they should also not
> be affected by the screen's scale. This commit removes that scaling for
> Xwayland, which matches
> SDL's usage of the value in Wayland native mode and brings it in line with
> user expectations.
> 
> 
> (cherry picked from commit 47f800c12786d4b04a2e812785784d41e39bbfbc)
> 
> Co-authored-by: Xaver Hugl <xaver.h...@gmail.com>
> 
> M  +2    -2    src/wayland/relativepointer_v1.cpp
> 
> https://invent.kde.org/plasma/kwin/-/commit/
> 6d633e4bd19a32390eb0da26a50e881eb7fbb36d

update on the issue , this didn't fix the behavior inside some games , scaling
on 4k mouse still causes mouses acceleration freeze .

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