https://bugs.kde.org/show_bug.cgi?id=483067
--- Comment #13 from Elie Dadde <walkonfir...@yahoo.com> --- (In reply to Zamundaaa from comment #12) > Git commit 6d633e4bd19a32390eb0da26a50e881eb7fbb36d by Xaver Hugl. > Committed on 04/10/2024 at 23:41. > Pushed by zamundaaa into branch 'Plasma/6.2'. > > wayland/relativepointer: don't scale non-accelerated pointer values > > Normally, pointer values are in logical units, which get implicitly scaled > with the scale of > the screen, so scaling them when scaling Xwayland makes sense. If the > pointer moves too fast > for the user with that scaling, they will simply use the libinput pointer > acceleration setting > to reduce that speed in a manner that's uniform for all their screens. > However, unaccelerated values are not affected by that setting, and thus > they should also not > be affected by the screen's scale. This commit removes that scaling for > Xwayland, which matches > SDL's usage of the value in Wayland native mode and brings it in line with > user expectations. > > > (cherry picked from commit 47f800c12786d4b04a2e812785784d41e39bbfbc) > > Co-authored-by: Xaver Hugl <xaver.h...@gmail.com> > > M +2 -2 src/wayland/relativepointer_v1.cpp > > https://invent.kde.org/plasma/kwin/-/commit/ > 6d633e4bd19a32390eb0da26a50e881eb7fbb36d update on the issue , this didn't fix the behavior inside some games , scaling on 4k mouse still causes mouses acceleration freeze . -- You are receiving this mail because: You are watching all bug changes.