https://bugs.kde.org/show_bug.cgi?id=493940

Zamundaaa <xaver.h...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Latest Commit|https://invent.kde.org/plas |https://invent.kde.org/plas
                   |ma/kwin/-/commit/371879a9f9 |ma/kwin/-/commit/f490e1fee7
                   |c22a36d987e7a9c61bc4f8583c1 |c38bf0613d80a065db6028e58c2
                   |f82                         |977

--- Comment #7 from Zamundaaa <xaver.h...@gmail.com> ---
Git commit f490e1fee7c38bf0613d80a065db6028e58c2977 by Xaver Hugl.
Committed on 02/10/2024 at 15:41.
Pushed by zamundaaa into branch 'Plasma/6.2'.

core/renderloop: only delay scheduling repaints while vrr is active, don't
entirely drop them

Otherwise, the following situation can happen
- effect tries to schedule a repaint, which gets ignored because the window has
at least 30fps
- the window stops updating
- the effect's last frame is stuck on the screen, until something else triggers
a repaint


(cherry picked from commit 371879a9f9c22a36d987e7a9c61bc4f8583c1f82)

Co-authored-by: Xaver Hugl <xaver.h...@gmail.com>

M  +7    -0    src/core/renderloop.cpp
M  +2    -0    src/core/renderloop_p.h

https://invent.kde.org/plasma/kwin/-/commit/f490e1fee7c38bf0613d80a065db6028e58c2977

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