https://bugs.kde.org/show_bug.cgi?id=493940
Zamundaaa <xaver.h...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit|https://invent.kde.org/plas |https://invent.kde.org/plas |ma/kwin/-/commit/371879a9f9 |ma/kwin/-/commit/f490e1fee7 |c22a36d987e7a9c61bc4f8583c1 |c38bf0613d80a065db6028e58c2 |f82 |977 --- Comment #7 from Zamundaaa <xaver.h...@gmail.com> --- Git commit f490e1fee7c38bf0613d80a065db6028e58c2977 by Xaver Hugl. Committed on 02/10/2024 at 15:41. Pushed by zamundaaa into branch 'Plasma/6.2'. core/renderloop: only delay scheduling repaints while vrr is active, don't entirely drop them Otherwise, the following situation can happen - effect tries to schedule a repaint, which gets ignored because the window has at least 30fps - the window stops updating - the effect's last frame is stuck on the screen, until something else triggers a repaint (cherry picked from commit 371879a9f9c22a36d987e7a9c61bc4f8583c1f82) Co-authored-by: Xaver Hugl <xaver.h...@gmail.com> M +7 -0 src/core/renderloop.cpp M +2 -0 src/core/renderloop_p.h https://invent.kde.org/plasma/kwin/-/commit/f490e1fee7c38bf0613d80a065db6028e58c2977 -- You are receiving this mail because: You are watching all bug changes.