https://bugs.kde.org/show_bug.cgi?id=493940
Zamundaaa <xaver.h...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit| |https://invent.kde.org/plas | |ma/kwin/-/commit/371879a9f9 | |c22a36d987e7a9c61bc4f8583c1 | |f82 Resolution|--- |FIXED Status|ASSIGNED |RESOLVED --- Comment #6 from Zamundaaa <xaver.h...@gmail.com> --- Git commit 371879a9f9c22a36d987e7a9c61bc4f8583c1f82 by Xaver Hugl. Committed on 02/10/2024 at 15:03. Pushed by zamundaaa into branch 'master'. core/renderloop: only delay scheduling repaints while vrr is active, don't entirely drop them Otherwise, the following situation can happen - effect tries to schedule a repaint, which gets ignored because the window has at least 30fps - the window stops updating - the effect's last frame is stuck on the screen, until something else triggers a repaint M +7 -0 src/core/renderloop.cpp M +2 -0 src/core/renderloop_p.h https://invent.kde.org/plasma/kwin/-/commit/371879a9f9c22a36d987e7a9c61bc4f8583c1f82 -- You are receiving this mail because: You are watching all bug changes.