https://bugs.kde.org/show_bug.cgi?id=493940

Zamundaaa <xaver.h...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Latest Commit|                            |https://invent.kde.org/plas
                   |                            |ma/kwin/-/commit/371879a9f9
                   |                            |c22a36d987e7a9c61bc4f8583c1
                   |                            |f82
         Resolution|---                         |FIXED
             Status|ASSIGNED                    |RESOLVED

--- Comment #6 from Zamundaaa <xaver.h...@gmail.com> ---
Git commit 371879a9f9c22a36d987e7a9c61bc4f8583c1f82 by Xaver Hugl.
Committed on 02/10/2024 at 15:03.
Pushed by zamundaaa into branch 'master'.

core/renderloop: only delay scheduling repaints while vrr is active, don't
entirely drop them

Otherwise, the following situation can happen
- effect tries to schedule a repaint, which gets ignored because the window has
at least 30fps
- the window stops updating
- the effect's last frame is stuck on the screen, until something else triggers
a repaint

M  +7    -0    src/core/renderloop.cpp
M  +2    -0    src/core/renderloop_p.h

https://invent.kde.org/plasma/kwin/-/commit/371879a9f9c22a36d987e7a9c61bc4f8583c1f82

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