https://bugs.kde.org/show_bug.cgi?id=484797

--- Comment #6 from Rob Grieves <robingrieve...@gmail.com> ---
(In reply to Daniel Ellis from comment #5)
> (In reply to Rob Grieves from comment #3)
> > Any updates? Issue is still present in 6.1.2
> 
> Attached a video of the behavior in 6.1.3
> Based on feedback from the star citizen Linux user group community this is
> apparently more noticeable in 32:9, and from my testing that seems to be the
> case. 16:9 works and the behavior deteriorates as the format gets wider.
> Windows users do not experience this issue (at least anecdotally, I have
> asked 10 or so Windows users with 32:9 screens and they have all reported
> that there were no issues with the cursor behavior).
> 
> I am not sure which other software presents this issue. I don't see this in
> hyprland either but similar issues were present in gamescope with the
> wayland backend.
> 
> The strangest thing is that the cursor behaves perfectly when in 2D menus
> (escape menu, main menu) and the 3D "mobiglass" menu. If it wasn't for the
> fact that the issue doesn't appear to happen in hyprland or Windows I would
> chalk it up to a developer bug.
> 
> A last thing of note is that if I move the cursor very slowly the issue goes
> away.

Thanks Daniel. I'm on 16:9 4K and it's bad. Like can't use inventory or
intractable screens bad. There's a lot of discussion about it in this gamescope
bug which might help. Sounds like same root cause but symptoms present
differently in gamescope vs kwin.
https://github.com/ValveSoftware/gamescope/issues/1319#issuecomment-2238844002

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