https://bugs.kde.org/show_bug.cgi?id=484797
--- Comment #6 from Rob Grieves <robingrieve...@gmail.com> --- (In reply to Daniel Ellis from comment #5) > (In reply to Rob Grieves from comment #3) > > Any updates? Issue is still present in 6.1.2 > > Attached a video of the behavior in 6.1.3 > Based on feedback from the star citizen Linux user group community this is > apparently more noticeable in 32:9, and from my testing that seems to be the > case. 16:9 works and the behavior deteriorates as the format gets wider. > Windows users do not experience this issue (at least anecdotally, I have > asked 10 or so Windows users with 32:9 screens and they have all reported > that there were no issues with the cursor behavior). > > I am not sure which other software presents this issue. I don't see this in > hyprland either but similar issues were present in gamescope with the > wayland backend. > > The strangest thing is that the cursor behaves perfectly when in 2D menus > (escape menu, main menu) and the 3D "mobiglass" menu. If it wasn't for the > fact that the issue doesn't appear to happen in hyprland or Windows I would > chalk it up to a developer bug. > > A last thing of note is that if I move the cursor very slowly the issue goes > away. Thanks Daniel. I'm on 16:9 4K and it's bad. Like can't use inventory or intractable screens bad. There's a lot of discussion about it in this gamescope bug which might help. Sounds like same root cause but symptoms present differently in gamescope vs kwin. https://github.com/ValveSoftware/gamescope/issues/1319#issuecomment-2238844002 -- You are receiving this mail because: You are watching all bug changes.