https://bugs.kde.org/show_bug.cgi?id=466160
ala...@codeweavers.com changed:

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--- Comment #7 from ala...@codeweavers.com ---
(In reply to Nate Graham from comment #4)
> Does it work on Wayland?

I just tested this, and I saw the same behavior on Wayland as X11. 
Specifically, I have been testing Killing Floor 2 (a Unity 3 game mentioned in
the original github issue).  

For reference - Killing Floor 2 is an example of a Unity game where setting
focus stealing prevention to none "fixes" the problem, unlike Far Cry Primal.

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