https://bugs.kde.org/show_bug.cgi?id=458862

--- Comment #2 from Maarten <i...@wigglepixel.nl> ---
Hi Eoin,

No worries. I understand that it's best to split items and I normally do, but
this time it were a little bit too many for the time I had so, as an exception,
posted them in one thread. Understand why you ask and I Will mention other
things per item from now on.

**SYNCHRONISATION**

>> This doesn't sound right, it shouldn't be possible as the image itself is 
>> the only keeper of time (a layer and another layer cannot have different 
>> "current times", for example.) Can you provide an example project for this? 
>> Are you positive you haven't misaligned two keyframe positions in the 
>> timeline docker?

I woult think the same, but it really happened. Mostly frames are synchronized,
but sometimes they're not. Look in the video I created during the making of an
animation. At around 7 seconds of the video below on youtube (when the drawn
body comes in), the beak is not playing synchronized with the body. While this
WAS working when just manually stepping to the next frame. So frames are show
differently when playing an animation compared to when stepping through the
frames one by one. You can clearly see in the video that later on suddenly the
exact same beak (unchanged) is (somewhat?) synchronized again with the body.

https://youtu.be/iuyUtVQAj5E?t=7


**FIXED START/END FRAMES**

>> For the record, this is configurable as it's something we know users have 
>> differing opinions on. You can turn this off in unchecking `Settings > 
>> Configure Krita... > General > Miscellaneous  > Adapt Playback Range to 
>> Keyframes` I think an argument could be made that this setting should be 
>> made easier to find. Some users do actually prefer to have some adaptability 
>> to playback range (particularly, new users who just want a frame to render 
>> at a certain time, for instance.)

Thanks! That was exactly what I was looking for, but couldn't find. That did
the trick.

> This is also a setting, though more cleanly presented in the GUI as the "drop 
> frames" button. Generally speaking, animators like to keep frame time 
> consistency so stopping when the computer slows down is not ideal when it 
> comes animation. So, for example, frame 20 would either always occurs at 
> 0.8333 seconds or is skipped when it misses that deadline in favor of the 
> next immediate frame (when the computer is next available.) You can disable 
> this by unchecking the `drop frames` button on the animation title bar.

Yeah, I found that one after posting the issue here. Sorry for not mentioning
this. BTW It's practically impossible to see if this button is selected (at
least when in dark mode). It could use way better contrast at least in that
theme as you just cannot notice it's on or off.

For the rest basically the 'cycle onion skin' option was the one I really
missed, besides being able to copy and paste parts of one keyframe to another.
Both are overly complicated and time consuming now and I missed them a lot.


But especially for free software you guys did a very great job and I can't
complain. Also great that you react to this thread so soon already! There are
always things that can be better, but I love the brushes and just love the
overal feeling of using Krita. Keep up the great work!

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