https://bugs.kde.org/show_bug.cgi?id=458862

            Bug ID: 458862
           Summary: Issues and feature requests regarding animation
                    (timeline / onion skinning)
           Product: krita
           Version: 5.1.0
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Animation
          Assignee: krita-bugs-n...@kde.org
          Reporter: i...@wigglepixel.nl
  Target Milestone: ---

ISSUES

* Layers aren't synchronized while playing
When playing an animation consisting multiple layers with keyframes these
layers don't synchronise but seem to be individual instances playing
individually at a different speed/refresh rate. This is obviously not what we
want when creating frame by frame animations and makes the preview of
animations unreliable.

* Double onion skins, when just one is requested
Having onion skins turned on for showing oninon skinning on previous frame only
it happens a lot that more onion from-skins are shown. So more than one. When
this happens switching to another frame in the timeline and back again fixes it
(redraws) by showing just the wanted onion skin.

* Sync issues between layers in timeline and layers in layer panel
It happened a few times here now that actions applied to layers shown in the
timeline docker don't match with the same layers in the layers docker causing
wrong layers to be edited. When knowing more about when exactly this happens
I'll let you know.

* Timeline is skipping keyframes
While playing often keyframes are skipped while playing. They aren't only
skipped in the display of the timeline view, but also in the viewport the frame
is not shown. This makes previewing animations unreliable.

(* Glitches in the onion skinning, but already mentioned in
https://bugs.kde.org/show_bug.cgi?id=446506)

--

FEATURE REQUESTS

* Please keep start and end frames fixed!!!!
When working with animations it's pretty frustrating to constantly see the
start and end frames of the timeline loop change 'automatically'. I guess this
got automatically changed when adding frames before the current start frame or
after the end frame, but we never want these start and end framenumbers to loop
to automatically change. It's frustrating the workflow now, is prone to errors
and so time consuming when this should be easy to solve: just keep the start
and end framenumbers fixed until we manually change it. if we'd like to have a
different view range we would easily change the framenumbers ourselves for that
single time we'd like to have a different range.

* Please add a checkbox/switch to toggle repeat/loop of the timeline on or off
Often we don't want to preview our animations looped, but there seem to be no
way to turn looping off other than changing the end-frame (which we'd like to
keep the same, as other times we do want to loop the same animation while
previewing)

* Please add a way to cycle onion skinning
When creating looping animations there's no way now to see the onion skin of
the last frame when working on the first frame and visa versa. This is
important to see when creating looping animations as the last frame comes
before the first frame and the first frame comes after the last frame. We
should see the onion skinning of these frames of the 'other side' to be able to
make seamless loops. That's impossible now. We can copy these frames by hand,
but that's tedious and far from an ideal workflow as we need to add frames we
don't want to add, need to apply changes everytime to the other frames etc.

SOFTWARE/OS VERSIONS
Windows:  10
Krita: 5.1.0

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