https://bugs.kde.org/show_bug.cgi?id=458862
Bug ID: 458862 Summary: Issues and feature requests regarding animation (timeline / onion skinning) Product: krita Version: 5.1.0 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: Animation Assignee: krita-bugs-n...@kde.org Reporter: i...@wigglepixel.nl Target Milestone: --- ISSUES * Layers aren't synchronized while playing When playing an animation consisting multiple layers with keyframes these layers don't synchronise but seem to be individual instances playing individually at a different speed/refresh rate. This is obviously not what we want when creating frame by frame animations and makes the preview of animations unreliable. * Double onion skins, when just one is requested Having onion skins turned on for showing oninon skinning on previous frame only it happens a lot that more onion from-skins are shown. So more than one. When this happens switching to another frame in the timeline and back again fixes it (redraws) by showing just the wanted onion skin. * Sync issues between layers in timeline and layers in layer panel It happened a few times here now that actions applied to layers shown in the timeline docker don't match with the same layers in the layers docker causing wrong layers to be edited. When knowing more about when exactly this happens I'll let you know. * Timeline is skipping keyframes While playing often keyframes are skipped while playing. They aren't only skipped in the display of the timeline view, but also in the viewport the frame is not shown. This makes previewing animations unreliable. (* Glitches in the onion skinning, but already mentioned in https://bugs.kde.org/show_bug.cgi?id=446506) -- FEATURE REQUESTS * Please keep start and end frames fixed!!!! When working with animations it's pretty frustrating to constantly see the start and end frames of the timeline loop change 'automatically'. I guess this got automatically changed when adding frames before the current start frame or after the end frame, but we never want these start and end framenumbers to loop to automatically change. It's frustrating the workflow now, is prone to errors and so time consuming when this should be easy to solve: just keep the start and end framenumbers fixed until we manually change it. if we'd like to have a different view range we would easily change the framenumbers ourselves for that single time we'd like to have a different range. * Please add a checkbox/switch to toggle repeat/loop of the timeline on or off Often we don't want to preview our animations looped, but there seem to be no way to turn looping off other than changing the end-frame (which we'd like to keep the same, as other times we do want to loop the same animation while previewing) * Please add a way to cycle onion skinning When creating looping animations there's no way now to see the onion skin of the last frame when working on the first frame and visa versa. This is important to see when creating looping animations as the last frame comes before the first frame and the first frame comes after the last frame. We should see the onion skinning of these frames of the 'other side' to be able to make seamless loops. That's impossible now. We can copy these frames by hand, but that's tedious and far from an ideal workflow as we need to add frames we don't want to add, need to apply changes everytime to the other frames etc. SOFTWARE/OS VERSIONS Windows: 10 Krita: 5.1.0 -- You are receiving this mail because: You are watching all bug changes.