https://bugs.kde.org/show_bug.cgi?id=438256

--- Comment #5 from lightcor...@gmail.com ---
Krita

 Version: 4.4.3
 Languages: en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.9
  Version (loaded): 5.12.9

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.14393
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Intel" 
  Renderer:  "Intel(R) HD Graphics 520" 
  Version:  "3.0.0 - Build 21.20.16.4627" 
  Shading language:  "1.30 - Build 21.20.16.4627" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions true 
     is OpenGL ES: false 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

Hardware Information

  GPU Acceleration: desktop
  Memory: 8050 Mb
  Number of Cores: 4
  Swap Location: C:/Users/GreyCore/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/GreyCore/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 300
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 60
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: backup
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 1366x768
                Manufacturer: 
                Model: 
                Refresh Rate: 63
        Screen: 1
                Name: \\.\DISPLAY2
                Depth: 32
                Scale: 1
                Resolution in pixels: 1366x768
                Manufacturer: 
                Model: 
                Refresh Rate: 60

---

Angle or OpenGL makes no difference, but my cpu is usually nearly maxed out at
that point. Could that be at fault

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