https://bugs.kde.org/show_bug.cgi?id=431707
--- Comment #10 from tempel.jul...@gmail.com --- First: Thanks a lot for your efforts trying to reproduce! I've re-tested and re-confirmed the issue with -RX 5700 XT on linux 5.10.8 from stable Arch repo -radv mesa-git 21.0.0_devel.133381.5331b1d9456 -regular Proton 5.13-5 -1440p 60Hz (I suggest limiting the display to 60Hz, as it makes vsync stutter easier to perceive.) -full refresh rate vsync enabled in the game (it's fifo) I recommend setting dxgi.maxFrameLatency = 1 dxgi.numBackBuffers = 3 in "steamapps/common/HITMAN2/Retail/dxvk.conf". The former option reduces rendering frame time variance (independently from vsync), whereas the latter ensures correct fifo triple buffer vsync behavior when fps are below refresh rate (unless amdvlk is used instead of radv :( ). When you run the game on Xorg with compositing suspended, the frame time graph of mangohud should now be completely flat (both when vsync caps fps and below that cap) and it should look as smooth as it can. It seems that it might be random whether the Wayland stutter issue makes the frame time graph look "aliased" or flat, however it looks stuttery anyway. Does it really look as smooth for you @60Hz with high latency reduction vs. lower settings/Xorg? -- You are receiving this mail because: You are watching all bug changes.