https://bugs.kde.org/show_bug.cgi?id=390451
--- Comment #12 from Christoph Cullmann <cullm...@kde.org> --- I play around with this some hours. The issue are rounding problems using QPainter in paintEvent. We loop over all lines, move each time the painter via translate(...) the line height down. Even though in logical coordinates that is e.g. 15 pixel on my machine here, it is internally some "evil" fraction that will lead to a 1 pixel skip after some lines :/ I did adjust the height here with some hack like // find a height that is ok for the current scale factor h = h * devicePixelRatioF(); h = int(h); h = h / devicePixelRatioF(); then it was already "ok", but a lot of other stuff breaks then ;=) -- You are receiving this mail because: You are watching all bug changes.