https://bugs.kde.org/show_bug.cgi?id=502686

--- Comment #5 from NickTheNeko <nwilde...@gmail.com> ---
(In reply to TraceyC from comment #4)
> Thanks for the additional details. I found an older bug where someone
> reported high CPU usage moving the mouse around with Wayland but not X11
> (bug 485609)
> 
> Can you use System Monitor, or the tool of your choice, to see if there's
> excessive CPU usage in Wayland and if it seems to correspond to moving the
> mouse? Thanks.

there's no excessive CPU usage, my CPU is avaraging between 5% and 15% on idle
i think the guys in this reddit post are up to something but they've been
having those issues while having an Nvidia GPU meanwhile i have an AMD GPU,
https://www.reddit.com/r/kde/comments/1335gj5/mouse_feels_laggy_and_slow_on_wayland_compared_to/
.

mainly from what the user "Infradragon" said and i quote:
["I was experiencing this problem too, and it looks like its a known issue,
part of the Wayland spec, and will never be fixed unless a core tenet of
Wayland changes

tldr;

Wayland wants to guarantee the position of your cursor before they draw a
frame, so they employ what is basically vsync for your cursor, adding a frame
of latency
x11 does this asynchronously, which means your cursor can move before your
compositor can respond (e.g. highlighting a button under your cursor), and can
cause cursor tearing (i have not noticed this)"] (i am on 60Hz(Aka 60FPS)
monitor so i can notice some jankiness at times)

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