https://bugs.kde.org/show_bug.cgi?id=499934
tamod...@gmail.com changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |tamod...@gmail.com Resolution|INTENTIONAL |--- Status|RESOLVED |REOPENED --- Comment #29 from tamod...@gmail.com --- I was strugling with the new HDR sliders a lot and after not finding a good setting that was as good as 6.2 I ended up here. I'll just sumarize things to not take much time of anyone (reason available for those who want it). Consider this a colection of good practices (much based on users feedback from reddit and this issue) 1. sRGB color intensity never worked on nVidia hw. Feature is broken for nVidia users. 2. Max SDR brightness should not control HDR brightness. This causes double tone maping and that's undesirable. Just leave that to the screen settings (as mentioned before, these screens already do the work to make HDR looking good inside their limitation). 3. If 2 must be included anyway then include an option to ignore it and leave HDR as is (also known as HGiG mode). 4. If 2 exists to controls the furute KDE UI then this must be a separated option just to control the UI and nothing else. 5. Brightness is a useless slider as is now. If the intent is to directly control the native screen backligh then it must be set to do nothing when it cannot change that. Again just leave that to internal screen settings to avoid unecessary double tone mapping reason for 2: I was going crasy because sudenly FF7 Remake had way different HDR than PS5 or Windows do (seems to be back to 6.2 state after seting to 203 nits). In a nutshell multimidia content is already calibrated to work good with 1000 nits (or cd/m² | candelas per square meter... I'll call nits because it's screen industry standard caling this way by now). Messing with that is common sense to not be a good idea. Future KDE calibration screen can and should be compliant to HGiG and how games access Windows 11 to see the limits of the screen used. This limits should start with EDID but ultimately be the result of this calibration process. reason for 3: I have an OLED C9 from LG. Quite old OLED panel by now. It suffers from bad SDR processing. I have photosensitive condition thanks to astigmatism. Still talking about multimidia content: when KDE 6.2 was around I discovered I could endure countless hours of SDR content just by setting it to 125 or 150 nits. 203 is too bright for SDR content and gives me headaches. KDE 6.3 devoided me from that option and just made things unecessary burocratic. Consider having this option back an accessibility option that will help people with my problem. Astigmatism is a very common visual problem justifying the existence of this. reason for 4: This is a productivity problem. I think it a consensus that no one want's to have to look at bright screenwhile working unless the work itself has to do with multimidia production. That's why the UI brightness must be a separated setting. Less than 1% of users will actually use the way things are in 6.3 and beyond as the majority will be looking at code, paper work or sheet work. reason for 5: This is a nice setting to have if properly control native backlight. When this setting can't control native backlight it'll cause havoc because screen aways remember last backligh level while KDE will adjust output brightness to even lower brightness causing an issue. As an example this settings is not able to control OLED Light option from my LG C9 thus making this option completly useless and potentialy harmfull. This should be disabled if proper control of native backlight cannot be atained and should not change image output at all times in that situation leaving actual backlight control to internal screen settings only. This somewhat remembers me the problem with Super + P problem. It's not configurable and just works with 2 screens. If one connects a 3rd it does nothing making the feature half broken. The must fix section: 1. SDR max brightness slider is misleading as it changes the entire range up and down from both SDR and HDR causing double tone mapping problems. Also must not control HDR in any way. Even if this is the intended design it's clearly the wrong direction to follow based on feedbacks provided until now. Because of that I'm reopening the issue. Action must be taken either to devoid HDR control from it or at least change the name and description of what this is doing. 2. SDR and HDR must be separated settings as this is tied to each person's preference and/or visual issues. (second reason I'm reopening the issue.) 3. Exclusive UI brightness control should be available just to control native KDE UI for productivity reasons. (3rd reason I'm reopening this issue) Last, but not least, no reason I described is nonsense and represents real world usage in other platforms (as another user said here: "KDE don't need to create another standard for us to deal with 2 standards. Let's just keep what it works and improve upon that). It has nothing to do with lack of HDR standard knoledge but I chose to keep language simple regardless to include as much as possible. More technical people can do the link. KDE don't need to reinvent the wheels again and should just implement what is already working (like it was in 6.2. That version just need to incorporate new options without losing the existing ones) I hope this is useful for devs to know what users expect and want from HDR on KDE. -- You are receiving this mail because: You are watching all bug changes.