https://bugs.kde.org/show_bug.cgi?id=502202

--- Comment #3 from Seimus <mifoni...@gmail.com> ---
I looked around gamescome git repo and found
https://github.com/ValveSoftware/gamescope/issues/1617
https://github.com/ValveSoftware/gamescope/issues/1724

Which after reading looks like gamescope can introduce VRR flicker due to
nesting. I turned on my monitor's built-in refresh rate OSD, and per it the
Frame rates were all over the place even tho in game they were stable 90.

However matte-schwartz pointed out one interesting parameter --adaptive-sync
I checked the gamescope help
--adaptive-sync                Enable adaptive sync if available (variable rate
refresh)

I set the parameter:
gamescope -w 3440 -h 1440 -f -r 165 --adaptive-sync --hdr-enabled --  %command%

= No flicker

I tried as well same parameter with using gooverlay:
gamescope -w 3440 -h 1440 -f -r 165 --adaptive-sync --hdr-enabled --  %command%

= No flicker

I tried as well to set mangoapp as a parameter
gamescope -w 3440 -h 1440 -f -r 165 --adaptive-sync --hdr-enabled --mangoapp --
 %command%

= No flicker

And the flickering is gone. So looks like in my case this was a user mistake.
If gamesscope is used with a VRR monitor e.g Adaptive sync is turned on,
gamescope has to have this parameter explicitly set otherwise VRR is broken and
causes insane flicker bellow 100FPS.


@Zamundaaa
Many thanks to pointing me to the correct direction. HDR and VRR are working
now properly and I can enjoy both of worlds. Also great work on the HDR! I like
to read your blogposts its so exiting having HDR on Linux.

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