https://bugs.kde.org/show_bug.cgi?id=499848

englebrigh...@gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |englebrigh...@gmail.com

--- Comment #7 from englebrigh...@gmail.com ---
I've found that when games are launched with Mesa, mouse movements will
deactivate VRR, as described here. However, if games are launched with AMDVLK
instead, VRR will behave with mouse movement. Might be an acceptable workaround
for games where AMDVLK has adequate performance, which many do not,
unfortunately.

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